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The project seeks to establish the ways in which Polish émigrés contributed to debates concerning empire and how race and racial identity shaped engagement with discussions of imperial issues.
CultureMoves is a user-oriented project that aims to develop a series of digital tools and services that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content.
Lead3.0 Academy mission is to establish a long lasting Knowledge Alliance between academy and industry by creating a digital online platform that offers strategic e-Leadership skills’ training programmes based on OERs (Open Educational Resources).
RECREATE aims to foster the creation of links between higher education, research and business, and the acquisition of transversal and entrepreneurial attitude among young researchers and students, in order to contribute to recovery of the current economic crisis.
Unlocking the potential of the Creative Economy involves promoting the overall creativity of societies, affirming the distinctive identity of the places where it flourishes, enhancing local image and prestige and strengthening the resources for imagining diverse new futures.
A randomised controlled feasibility trial of a tailored digital behaviour change intervention with e-referral system to increase attendance at NHS Stop Smoking Services
This was a programme for reception and year 1 classes in which children were encouraged to develop oral and written language skills through storytelling and understanding of other times and places.
Nessy is an online reading intervention tool for poor readers that enables teachers to track progress in a number of key skills for reading so that they can effectively identify specific difficulties in individual children.
A new spelling test for primary school children
The main aim of FLUD is to develop an intelligent and cost-effective automatic monitoring, and forecasting platform for flooding in urban environments.
This project expands on the outcomes of the ‘Strictly’ Inclusive: Co-creating the Past, Present and Future project.
Gothic Modern, 1870s-1920s is the first in-depth study to explore the pivotal importance of late medieval Gothic art for the artistic modernisms of the late nineteenth and early twentieth-centuries.
This project on ‘Veiled Cities – Haunted Urban Realities’ is addressed to art, cultural and memory historians of urban spaces between the nineteenth and twentieth centuries as well as of the art, literature, music that solemnized the city.
The ATTER project develops an interdisciplinary and multi-sectoral exchange program for scaling up agroecological transitions for territorial food systems.
This project aims to evaluate the UK and international evidence to help identify the most effective local level approaches which can link poor households to jobs that enable them to move out of poverty.
MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.
Challenging teenagers in their own fields and areas of interest, PEGASO aims at promoting a sustainable change towards healthy lifestyles, with a holistic and multidisciplinary approach.
This project aims to quantify the temporal changes of flow patterns in the River Niger.
Professor Sarah Whatley's project aims to create an accessible digital archive of Siobhan Davies Dance which is freely available.
This project explores whether adults with Asperger Syndrome are at higher risk of suicidal thoughts than other clinical groups, and the associated risk factors.