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The Humanitarian Engineering and Energy for Displacement (HEED) project aims to increase the access of forcibly displaced people to affordable and sustainable energy.
The three-year REACH project will establish a Social Platform as a sustainable space for meeting, discussion and collaboration by a wide-ranging network of all those with a stake in research and practice in the field of culture and cultural heritage.
Biomechanical software has been developed at Coventry University which has the capability of analysing musculoskeletal systems.
By applying Multimodal Sensing and Capturing Analysis, WhoLoDance will make use of advanced motion capture technologies to transfer dance movements into digital data in such a way that makes it possible to blend any motion elements within the motion capture database.
COVID-19 continues to have an impact on all areas of society, and the cultural sector is still in the process of learning about what this means long term. Contemporary dance in particular has had to discover new ways to be resilient and creative not only in terms of social distancing with its impact on how dancers can train and rehearse, but also adapting priorities for audience engagement and participation.
Young people will be most affected by artificial intelligence (AI) and automation, according to UNICEF (2018). They therefore require knowledge and agency regarding Al systems.
Blooms for Bees aims to promote bee-friendly gardening and encourage citizen scientists from across the UK to explore the presence and floral preferences of bumblebees in their gardens and allotments.
Funded by Network Rail, this project seeks to use a data-driven approach to sustainable operation, maintenance and development of the railway electrification system.
Unlocking the potential of the Creative Economy involves promoting the overall creativity of societies, affirming the distinctive identity of the places where it flourishes, enhancing local image and prestige and strengthening the resources for imagining diverse new futures.
This was a programme for reception and year 1 classes in which children were encouraged to develop oral and written language skills through storytelling and understanding of other times and places.
Nessy is an online reading intervention tool for poor readers that enables teachers to track progress in a number of key skills for reading so that they can effectively identify specific difficulties in individual children.
A new spelling test for primary school children
This project expands on the outcomes of the ‘Strictly’ Inclusive: Co-creating the Past, Present and Future project.
The aim of this project is to create a (very) easy to use methodology and tool for the community development sector that allows a consistent, robust and real time ability to report the value of the economic impacts of community finance lending.
This project showcases the important relationships the Centre has with economic development agencies in its own sub-region. The Centre works closely with Coventry and Warwickshire Local Enterprise Partnership (CWLEP) in developing, hosting and maintaining an economic intelligence hub which provides a gateway to key data and economic reports on the sub-region as well as hosting relevant strategies and plans.
Gothic Modern, 1870s-1920s is the first in-depth study to explore the pivotal importance of late medieval Gothic art for the artistic modernisms of the late nineteenth and early twentieth-centuries.
This project on ‘Veiled Cities – Haunted Urban Realities’ is addressed to art, cultural and memory historians of urban spaces between the nineteenth and twentieth centuries as well as of the art, literature, music that solemnized the city.
The ATTER project develops an interdisciplinary and multi-sectoral exchange program for scaling up agroecological transitions for territorial food systems.
This project aims to evaluate the UK and international evidence to help identify the most effective local level approaches which can link poor households to jobs that enable them to move out of poverty.
MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.