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Publications


2018: 

  • Evans, A. and Riley, S. “This dapper hotty is working that tweed look”: Extending workplace affects on TubeCrush. In Dobson, A. Carah, N. and Robards, B. Digital Intimate Publics. Palgrave, in press.
  • Clouder, L., Cawston, J., Wimpenny, K., Mehanna, A.K.A., Hdouch, Y., Raissouni, I., and Selmaoui, K. (2018) ‘The Role of Assistive Technology in Renegotiating the Inclusion of Students with Disabilities in Higher Education in North Africa’. Studies in Higher Education 0 (0), 1–14
  • Diaz-Fernandez, S. and Evans, A. “Fuck off to the tampon bible”: Misrecognition and researcher intimacy in an online mapping of ‘lad culture’. Qualitative Inquiry, Special Issue Researching Intimacies and New Media: Methodological Opportunities and Challenges, in press.
  • Riley, S., Evans, A. and Robson, M. (2018) Postfeminism and Health: Critical Psychology and Media Perspectives. London: Routledge.
  • Riley, S. and Evans, A. (2018) “Lean, light, fit and tight”: Fitblr blogs and the postfeminist transformation imperative. In Toffoletti, K., Thorpe, H., and Francombe-Webb, J. New Sporting Femininities: Embodied Politics in Postfeminist Times. Palgrave.
  • Evans, A. (2018) Sex media and keeping it complex. Review of Feona Attwood, Sex Media. Cultural Studies, DOI: 10.1080/09502386.2018.1457702
  • Living Books: Experiments in the Posthumanities (in process) Janneke Adema
  • Radical Open Access (in process) – co-edited with Gary Hall, by J
  • Digital Theory Live: The Culture Machine Interviews (in process) – co-edited with Gary Hall and Pete Woodbridge.
  • 'Unruly Gestures: A Creative Meditation on Reading/Writing Practices in our Post-Digital Condition’. PreprintVideo With Kamila Kuc (in process)
  • ‘The Ethics Of Emergent Creativity. Can We Move Beyond Writing As Human Enterprise, Commodity And Innovation?’ (in press) in: Whose Book Is It Anyway? An Anthology. ed. by Kember, S. and Jefferies, J. Cambridge: Open Book Publishers.
  • The Centre for Disruptive Media (CDM) and Disruptive Media Learning Lab (DMLL) Editors (2018) ‘Disrupting the Journal of Media Practice’, Media Practice and Education, 19 (1), 1-7. 10.1080/14682753.2017.1362167
  • Performative Publications’ (2018) Journal of Media Practice, special issue: The disrupted Journal of Media Practicecollaboratively edited by the Centre for Disruptive Media and the Disruptive Media Learning Lab. 19 (1). Online VersionDesigned PostprintPublisher’s version
  • Journal of Media Practice (2018) Special issue: The disrupted Journal of Media Practicecollaboratively edited by the Centre for Disruptive Media and the Disruptive Media Learning Lab. 19 (1). Designed Postprint.
  • Collectivity and collaboration: imagining new forms of communality to create resilience in scholar-led publishing. Insights. 31(1),p.3. DOI: http://doi.org/10.1629/uksg.399OnlinePDF Janneke Adema and Samuel Moore (2018).
  • Mohamad, F., Morini, L., Minoi, J., & Arnab, S. (2018. Engaging Primary Schools in Rural Malaysia with Game-based Learning: Culture, Pedagogy, Technology, In Proceedings of 12th European Conference on Game-Based Learning, 4-5 Oct 2018. pp 433-440. 
  • Liliana Vale Costa, Ana Isabel Veloso, Michael Loizou & Sylvester Arnab (2018) Games for active ageing, well-being and quality of life: a pilot study, Behaviour & Information Technology, 37:8, 842-854, DOI: 10.1080/0144929X.2018.1485744
  • Ştefan, Ioana Andreea; Gheorghe, Ancuţa Florentina; Ştefan, Antoniu; Arnab, Sylvester; Loizou, Michael; et al. The International Scientific Conference eLearning and Software for Education; Bucharest  Vol. 1, : 234-241. Bucharest: “Carol I” National Defence University. (2018) DOI:10.12753/2066-026X-18-032
  • Duncan, M., Clarke, S., Myers, T., Tallis, J., & Arnab, S. (2018). A gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module.Practice and Evidence of the Scholarship of Teaching and Learning in Higher Education – PESTLHE(in press).
  • Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018). Breaking barriers to game-based learning for active ageing and healthy lifestylesPaper presented at 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, Vienna, Austria.
  • Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L., & Baalsrud Hauge, J. M. (2018). Location-based Metagames for Learning. Paper presented at International scientific conference on “eLearning and software for education”, eLSE 2018, Bucharest, Romania.

 

2017:

 

2016:

  • Gary Hall (2016) Pirate Philosophy: For A Digital Posthumanities. MIT Press. In Pirate Philosophy, Gary Hall considers whether the fight against the neoliberal corporatization of higher education in fact requires scholars to transform their own lives and labor.
  • Kamila Kuc, The Promises of the Avant-Garde: Polish Experiments in Film from Expressionism to Constructivism (Bloomington: Indiana University Press, 2016).
  • Janneke Adema and Gary Hall (2016) The Political Nature of the Book (Mexico: Taller de Ediciones Económicas)(This is a Spanish translation of our text of the same name.)
  • Gary Hall (2016) The Uberfication of the University (Minneapolis: University of Minnesota Press).
  • Janneke Adema and Kamila Kuc (2016) ‘Unruly Gestures: Seven Cine-paragraphs on Reading/Writing Practices in our Post-Digital Condition’ in M. De Rosa and L. Fales (eds). Shifting Layers. New Perspectives in Media Archaeology Across Digital Media and Audiovisual Arts. Mimesis International.
  • Kamila Kuc and Joanna Zylinska, eds., Photomediations: An Open Reader (Open Humanities Press 2015). Photomediations: A Reader is part of a larger editorial and curatorial project called Photomediations: An Open Book, whose goal is to redesign a coffee-table book as an online experience.
  •  (2016) ‘Just Because You Write about Posthumanism Doesn’t Mean You Aren’t a Liberal Humanist: An Interview with Gary Hall‘, by Francien Broekhuizen, Simon Dawes, Danai Mikelli and Poppy Wilde, Networking Knowledge, Vol 9, No 1.
  • Cawston, J. A. (2016a) SWING Summary Project Report [online] Published Project Report. Coventry University. available from <http://swingproject.eu/index.php/deliverables>
  • Lameras, P., Arnab, S., Dunwell, I., Stewart, C., Clarke, S. and Petridis, P. (2016), Essential features of serious games design in higher education: Linking learning attributes to game mechanics. British Journal of Educational Technology. doi: 10.1111/bjet.12467
  • Proulx, J-N., Romero, M., & Arnab, S. (2016). Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based LearningSimulation and Gaming48(1), 81-97. DOI: 10.1177/1046878116674399
  • Clarke, S., Peel, D., Arnab, S., Morini, L., Keegan, H. &Wood, O. (2017). EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education, International Journal of Serious Games, pp. 73-86. DOI 10.17083/ijsg.v4i3.180
  • Stefan, A., Stanescu, I. A., Hauge, J. B., & Arnab, S. (2016, January). APPROACHING ASSESSMENT IN EDUCATIONAL GAMES. In The International Scientific Conference eLearning and Software for Education(Vol. 1, p. 485). ” Carol I” National Defence University.
  • Arnab, S. (2016) – Gamification as Responsible Experience Design, First Person Scholar, http://www.firstpersonscholar.com/gamification-as-responsible-experience-design/
  • Clarke, S., Arnab, S., Keegan, H., Morini, L., & Wood, O. (2016). EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. In R. Bottino, J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance. (Vol. 10056, pp. 144-153). Switzerland: Springer. DOI: 10.1007/978-3-319-50182-6_13
  • Jali, S. K., & Arnab, S. (2016). The Andragogical Perspectives of Older People’s Interaction with Digital Game Technologies: Gameplay on Gesture and Touch‐Based Platforms. 319. Paper presented at 10th European Conference on Games Based Learning, Paisley, United Kingdom.
  • Clarke, S., Arnab, S. & Morini, L (2016). EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. Games Learning Society Conference. Aug 2016
  • Charitonos, K., Morini, L.,Arnab, S., Wilson, TC., Brick, B., Bellamy-Wood T. & Van Leeuwen, G. (2016). Urban Explorations for language learning: A gamified approach to teaching Italian in a university context, EuroCall 2016, Cyprus. Aug 2016.
  • Bourazeri, A., Pitt, J. & Arnab, S. (2016). Social Mpower: An Educational Game for Energy Efficiency, SGames 2016, Porto, June 2016.
  • Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J. (Oct 2016). Competition and collaboration using a social and gamified online learning platform. Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016, p. 19-26.
  • Clarke, S., Arnab, S. & Morini, L, Wood, O., Green, K. & Master, A. (2016). EscapED: A Framework for Creating Live-Action, Interactive Games for Higher/Further Education Learning and Soft Skills Development. ECGBL 2016, Paisley, Oct 2016
  • Charitonos, K., Morini, L.,Arnab, S., Wilson, TC., Brick, B., Bellamy-Wood T. & Van Leeuwen, G. (2016). Urban Explorations for language learning: A gamified approach to teaching Italian in a university context, In S. Papadima-Sophocleous, L. Bradley & S. Thouesny (Eds). CALL Communities and Culture – Short paper from EuroCALL 2016 (pp 1-6) Dublin:Research-Publishing.net Cyprus.
  • Clarke, C., Arnab, S. & Lameras, P. (2016). Creating meaningful gamification in an educational simulation using learning objective to game objective mapping. ECGBL 2016, Paisley, Oct 2016
  • Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T., & Van Leeuwen, G. (2016). ImparApp: Designing and piloting a game-based approach for language learning. In L. Boyle, & T. M. Connolly (Eds.), Proceedings of the European Conference on Games-based Learning. (Vol. 2016, pp. 1005-1009). Reading, UK: Academic Conferences and Publishing International Limited.
  • Clarke, S., Lameras, P. & Arnab, S. (In press) SimAULA: Creating Higher-Level Gamification, through adoption of a Learning-Objective to Game-Objective Mapping Approach. ECGBL 2016, Paisley, Oct 2016
  • Thong, L. P., Stewart, C., Lameras, P., & Arnab, S., (2016), ‘From Students to Design Practitioners–Implementing Role-Playing Experience in Digital Media Classes using Virtual Designer, a 3d Digital Role-Playing Game’, Proceedings of the International Symposium on Teaching Education, and Learning, ISSN 2409-1855, 5-22 (Best Paper Award)
  • Thong, L. P., Stewart, C., Lameras, P., & Arnab, S., (2016) Virtual Designer – Digital Role-Playing Game for Knowledge Transferal in Design Education, ECGBL. Academic Conferences Limited, October 2016.

 

 

2015

 

2014

  • Gary Hall, ‘Copyfight‘, Critical Keywords for the Digital Humanities (Lüneburg: Centre for Digital Cultures, Leuphana University, 2014).
  • Janneke Adema, ‘Cutting scholarship together/apart. Rethinking the political-economy of scholarly book publishing’. In: xtine Burrough, Eduardo Navas and Owen Gallagher (eds.), The Routledge Companion to Remix Studies. (London and New York: Routledge, 2014). OnlinePDF
  • Janneke Adema, ‘‘Open Access’, in: Critical Keywords for the Digital Humanities (The Centre for Digital Cultures, Leuphana: Meson Press, 2014). Online
  • Janneke Adema (with Eelco Ferwerda), ‘Publication Practices in Motion: The Benefits of Open Access Publishing for the Humanities’, in:  New Publication Cultures in the Humanities. Exploring the Paradigm Shift, Péter Dávidházi (ed.) (Amsterdam University Press, 2014). OnlinePDF
  • ‘Janneke Adema on “The Mess that Open Access has become”’. Interview with Julia Rehfeldt for The Hybrid Publishing Lab NotepadOnline
  • ‘Cutting scholarship together/apart. Rethinking the political-economy of scholarly book publishing’. In: xtine Burrough, Eduardo Navas and Owen Gallagher (eds.), The Routledge Companion to Remix Studies. (London and New York: Routledge, 2014). Online PDF Book
  • ‘Open Access’, in: Critical Keywords for the Digital Humanities (The Centre for Digital Cultures, Leuphana: Meson Press, 2014). Online
  • With Eelco Ferwerda & Janneke Adema, ‘Publication Practices in Motion: The Benefits of Open Access Publishing for the Humanities’, in:  New Publication Cultures in the Humanities. Exploring the Paradigm Shift, Péter Dávidházi (ed.) (Amsterdam University Press, 2014). Online PDF
  • Evans, A. and Riley, S. (2014) Technologies of Sexiness: Sex, Identity and Consumer Culture. New York: Oxford University Press.

 

2012

  • Wright. S and Cawston. J (2012) ‘The Shifting Sands of University Funding: A Values-Benefits Driven Approach to Formulating Employer Liaison Direct Marketing Activity’. International Journal of Marketing Principles and Practices, Vol 2, No 1, Pp 6-19 2 (1), 6–19.