Dr. Maurice Hendrix
Maurice is a Lecturer within the School of Computing Electronics and Mathematics at Coventry University. His research interests centre around personalisation and adaptation, serious applications of computer games, intelligent systems, educational technology, technology evaluation and Virtual Reality and Human Computer Interaction. Maurice has experience of working in several European research projects including the GRAPPLE and MEducator FP7 projects and the EduGameLab Life Long Learning Project (now Erasmus+). He completed a BSc (2004) and MSc (2005) in Computer Science from Eindhoven University of Technology (The Netherlands) and a PhD in Computer Science from The University of Warwick (2010), creating an authoring tool for specifying adaptive course material. Maurice has extensive expertise of building both web-based systems and educational games, as well as expertise in system evaluation. In addition to this, he gained experience of working with big data sets, working as a Senior Developer on the human genome project at the Wellcome Trust Sanger Institute in Cambridge.
- Backlund, P., and Hendrix, M. (2013) ‘Educational Games - Are They Worth the Effort? A Literature Survey of the Effectiveness of Serious Games’. in 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). ‘2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)’. Held 11-13 September 2013 in Bournemouth, UK. IEEE, 1–8. Available from http://dx.doi.org/10.1109/VS-GAMES.2013.6624226
- Dunwell, I., Petridis, P., Arnab, S., Freitas, S. de, Lameras, P., Stewart, C., and Hendrix, M. (2014) ‘A Game-Based Learning Approach to Road Safety: The Code of Everand’. in CHI’14: Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems. Available from https://curve.coventry.ac.uk/open/items/4dca86bc-db1c-4271-9523-abafbc6bd654/1/stewart1comb.pdf
- Hendrix, M., Al-Sherbaz, A., and Victoria, B. (2016) ‘Game based cyber security training: are serious games suitable for cyber security training?’ Int. J. Serious Games 3, 53–61. Available from https://curve.coventry.ac.uk/open/items/668c62e2-78e3-452c-9160-353bda3e36cb/1/107-506-1-PB+(1).pdf
- Hendrix, M., Backlund, P., Lebram, M., and Lundqvist, H. (2013) ‘Sharing Experiences with Serious Games, the EduGameLab rating tool for parents and teachers’. in International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). Available from https://curve.coventry.ac.uk/open/items/c2dcee2f-251f-49a5-9b93-9c5c048fea61/1/Sharing+experiences.pdf
- Hendrix, M., and Cristea, A. (2008) ‘A spiral model for adding automatic, adaptive authoring to adaptive hypermedia’. J. Univers. Comput. Sci. 14, 2799–2818. Available from https://curve.coventry.ac.uk/open/items/7b526db3-1567-3d3e-d846-a4eca8251ba1/1/A+spiral+model.pdf