Games Technology BSc (Hons)

 

Course Code

UCAS Code: G454
International Code: EECU040

Location

Coventry University (Coventry)

 

Study mode

Full-time
Sandwich

Duration

3 years full-time
4 years sandwich

Start date

September 2022


Course overview

Study level: Undergraduate

This degree is designed to be a highly focused programming course aimed at producing specialised software developers for the games industry world-wide.

  • The course is primarily focused on the technical elements of game engineering such as simulation programming and high-performance software engineering. In addition, you will be expected to study supplementary subject areas such as games design, usability, and asset generation, which aims to deepen your understanding of the industry.
  • The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, networking essentials for game operability, user-centred design techniques, playability, and games concept development, as well as the latest developments in the games and creative industries.
  • It is designed to produce graduates with a high level of knowledge in computer science, sharing modules across our suite of computing courses, as well as specialist modules at each level in content creation, concept development, physics and graphics programming; 3D Modelling and animation; games and artificial intelligence (AI); advanced GPU programming; and advanced games programming.
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Global Ready

An international outlook, with global opportunities

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Teaching excellence

Taught by lecturers who are experts in their field

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Employability

Career ready graduates, with the skills to succeed

Why you should study this course

The video games market will more than double to become a $300bn-plus industry by 2025, according to GlobalData, constantly challenging the capabilities of consumer-grade hardware and charting the evolution of that hardware. All of this is made possible by talented programmers with a passion for the games they create. This course has been designed to equip people who can bring that enthusiasm to their studies, with the tools to succeed in a fast-paced and ever-changing industry.

  • The technology, practices and challenges involved in game development are continually evolving, therefore the course content reacts dynamically to reflect the complexities of this modern and increasingly interconnected sector.
  • The course aims to empower you with the fundamental capabilities needed to pursue independent game development, as well as giving you the opportunity to gain professional tools and wider contextual understanding of game engineering upon successful completion, to succeed in larger studios.
  • The course team recognises the ever-changing nature of games technology, including the emergence of new and disruptive technologies, policy design processes and the impact of ethical debate upon the sector. As a result, the Games Technology BSc (Hons) course strongly relies on research-led teaching, industrial engagement and international perspectives which aims to teach you how to analyse these topics in contemporary and relevant settings. 
92%

of students stated they were overall satisfied with the quality of the course

DiscoverUni, 2021

In January 2021, Coventry University participated in Global Game Jam, an online competition where more than 28,000 game creators in 104 countries at 585 virtual sites around the world created over 6,000 games. Students had just 48 hours to create a game, and here are the games they made.

More than just a degree

Choosing Games Technology was the best decision in my life so far. If it weren't for teachers and assistants that provided me necessary knowledge and true-hearted support this year would not be as great as it were. I was thrilled with how many opportunities there are after I get my degree, but I am so grateful and excited for the next year.

Mia Mohac, BSc (Hons) Games Technology student, June 2019
Female student using VR headset in the games technology lab

An insight into the games industry

Students looking to break into the games industry had the opportunity to attend a guest lecture by prominent 3D games artist Alex Beddows, lead artist at Dekagon game art studio and 3D learning manager at Artstation.

Read story
Alex Beddows with a crowd of students behind him

What you'll study

The successful completion of this degree will enable you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as develop entertaining games content.

The first year lays the foundation for the study of computer science, which is essential to computer games and interactive media programming. It also gives you the opportunity to build your portfolio of skills and software development.

Modules

  • This module introduces you to the concepts of programming necessary for the remainder of your degree and future career aspirations.

    Compulsory

  • The purpose of this module is to equip you with the concepts of software-based systems development and principles of software design used by industry. It provides a practical guide to the software development process with associated tools and techniques.

    Compulsory

  • Logic and sets provide the basis on which much of mathematics is built. This module introduces the basic notions of logic and sets, and then builds on that by applying these ideas to a variety of problems arising in algebra and geometry as they are applied in computing.

    Compulsory

  • This module hosts the first Activity Led Learning (ALL) Project. You will develop a game using the Unity game engine, applying skills learned in the modules Programming for Game Development and Software Design.

    Compulsory

  • This module will provide you with a broad overview of computer architecture, such that you will be able to explain the structure, characteristics, performance, and interactions of fundamental components of a computer.

    Compulsory

  • This module builds upon and develops the fundamental computer programming skills previously gained. A new programming language with direct memory access will be introduced and the syntax for control structures met already will be covered.

    Compulsory

  • You will be introduced to the core concepts which underpin game design, from the generation of a high concept through development of mechanics to the design documentation stage.

    Compulsory

  • This module hosts the second Activity Led Learning (ALL) Project. You will develop a 3D experience using the Unity game engine, applying skills learned in the modules Computer Architecture and Networks, Object Oriented Programming, and Introduction to Game Design.

    Compulsory

  • You will also be able to take an Add+vantage module which can allow you to develop your CV by taking credits in an area of study that doesn’t have to be related to your degree. The assessment type will depend on the type of Add+vantage module you wish to take.

    Compulsory

    Assessment: coursework, exam

By Year 2 you should have developed the core programming and technical skills which are the foundations of game development in Year 1. You will proceed to explore the various technologies which underpin game engines, while having the opportunity to consolidate your skills as a programmer. You will have the chance to continue to develop your portfolio and transferrable skills.

Modules

  • This module develops the treatment of the physics relevant to computer games. It covers the general motion of bodies in three-dimensional space, including issues of collision of bodies and their subsequent motion and focuses on how to program these in C++.

    Compulsory

  • This module intends to introduce you to 3D computer games graphics programming fundamentals. The module introduces 3D computer graphics algorithms and techniques as well as aspects of computer games graphics such as textures, global illumination, and the simulation of physical phenomena.

    Compulsory

  • The aim of this module is to introduce a range of 3D modelling tools and techniques covering basic modelling methods, materials and texturing, exporting/importing with game engines, and rendering still images as well as basic animations.

    Compulsory

  • This module has a particular focus on technologies which influence how we view and interact with the virtual world. Using contemporary hardware and industry-standard tools such as VR, AR and natural motion controllers, you will learn how to assess the capabilities of such technology and determine suitable ways to integrate it into your game concepts.

    Compulsory

  • This module considers core principles in Artificial Intelligence (AI) relevant to the creation of computer games. As such a range of different game types and behaviour types is considered.

    Compulsory

  • This module forms groups of students from both the Games Technology and Interactive Media and Web Development degree programmes into teams with a shared goal. You will gain experience in teamwork, co-operation, and project-planning.

    Compulsory

  • You will also be able to take an Add+vantage module which can allow you to develop your CV by taking credits in an area of study that doesn’t have to be related to your degree. The assessment type will depend on the type of Add+vantage module you wish to take.

    Compulsory

    Assessment: coursework, exam

Following your second year, there is an option to apply for a one-year professional work placement or study abroad in a partner institution*.

If you wish to undertake the optional study abroad/placement year, you will take either the Placement Year module or the Study Abroad Year module which both typically run for a full academic year between years 2 and 3 of your course. You are normally able to progress onto the relevant module if you have successfully completed the first two years of the course (i.e. having accumulated 240 credits) and have a confirmed opportunity two weeks prior to the start of the academic year, however we encourage international students to confirm their placements earlier to ensure they are able to meet any applicable visa requirements.

Students opting for either the work placement or study abroad will take an academic module in which they reflect on their experiences. The module appears on a student’s transcript as a zero credit module. They will be supported by the university’s Talent Team throughout the process and will be allocated a tutor who will keep in touch.

Modules

  • Optional

  • Optional

In your final year, you will consolidate your studies with exploration of middleware integration and brownfield development, the cornerstones of any programming career but especially applicable to game development. You will have the option to study GPU/Heterogeneous computing, or to focus more on designing for user experience.

In addition, you will have the chance to undertake an individual research project, which provides you with the opportunity to bring the skills you should have learnt to bear on a problem or issue which is important to you and relevant to your studies. Again, the focus of your work is on trying to develop your skills and portfolio.

Modules

  • In this module, you will conduct an in-depth investigation on a topic in the domain of Computer Science. This will usually involve the technical development of a tool/product/algorithm or piece of software and its evaluation.

    Compulsory

  • Most contemporary game development takes place using readily available commercial toolkits. To excel as a game developer, a programmer should have both a solid familiarity with the common principles which underpin these toolkits, and the technical skills to adapt and extend those toolkits where necessary. This module addresses both elements.

    Compulsory

  • The aim of this module is to introduce the history and principles of animation in general, as well as the tools and techniques for creating animation within a 3D environment.

    Compulsory

  • Contemporary computer games are highly complex, data-driven interactive simulations comprised of multiple independent components. Understanding the way these components interact, and being capable of integrating them, is a valuable skill for any game programmer. This module addresses these issues.

    Compulsory

  • The aim of this module is for you to build on your preparation in the previous module Computing Project Preparation and conduct development, reach relevant and useful conclusions in its evaluation, and communicate these in a professional academic report.

    Compulsory

  • You will also be able to take an Add+vantage module which can allow you to develop your CV by taking credits in an area of study that doesn’t have to be related to your degree. The assessment type will depend on the type of Add+vantage module you wish to take.

    Compulsory

    Assessment: coursework, exam

  • This module explores the principles and practice of writing code for deployment on multi- and many-core systems, seeking to leverage as much computational power from the hardware platform as is possible.

    Optional

  • The module will allow you to focus on the creation of graphical user interfaces, from simple prototyping through to coded product. At the same time, the prototypes and GUIs will be user tested using a range of techniques which will be taught including usability testing, observation and speak-aloud, heuristic analysis, and experimental design.

    Optional

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

Course content is complemented by diverse teaching and learning methods that aim to equip you with the academic, professional, and intercultural skillset required to succeed in this industry going forward. Upon successful completion of this course, you should gain skills in technical games production, critical analysis, application of theories and concepts to real-world scenarios, localisation, and digital literacy.

Teaching methods include lectures with associated seminars, workshops and project based practical classes.

Actual teaching contact hours will vary depending on the level of study and the requirements of a particular semester. In a typical week your contact hours will be divided amongst personal tutorials and small group teaching; medium group teaching (for example lab practicals, workshops and programming support sessions); and large group teaching (lectures).

In addition, you will be expected to undertake significant self-directed study each week depending on the demands of individual modules. The number of contact hours may vary from semester to semester, however, on average, it is likely to be around 16 contact hours per week in the first and second years dropping to around 12 contact hours per week in the final year as you become a more independent learner.

As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.


Assessment

This course will be assessed using a variety of methods which could vary depending upon the module. Assessment methods include coursework, essays, project and group work, practical exams (for example presentations and tests), and formal examinations.

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards the achieving the intended learning outcomes.


Job ready

On successful completion, you will be able to:

  • Demonstrate knowledge and understanding of the underlying technology, design methods and programming languages required to practice as an IT professional.
  • Appreciate the cultural, commercial, ethical, and professional issues connected with the IT industry and professional practice within it.
  • Demonstrate awareness of emergent technologies and techniques in the wider computing domain, such as VR implementation techniques, pervasive computing, designing software to be engaging and usable as well as cutting edge graphics programming.
  • Apply appropriate problem-solving techniques and design protocols to computing requirements or issues. 
  • Research the concept, design, and development of a product in the computing domain, providing relevant and useful conclusions in the evaluation of the implementation.

International experience opportunities

The BSc (Hons) in Games Technology attracts several international students each year and computer game development is considered an international business. Most of the technical subjects you could learn are applicable worldwide and, where they exist, significant regional or country-specific differences are highlighted. For example, the emphasis for different colours in different cultures, such as white being associated with death in Japan.

If you have a desire to travel it is possible to study abroad* for a year at universities around the world. Collaborative Online International Learning (COIL) projects means you may also have the opportunity to work on projects with students in universities which have previously included Brazil and Indonesia.

Many of the field trips and industry visits we offer take place abroad*. In the past, for example, students have visited Indonesia where students participated in an international games jam, visited local game companies and an exciting cultural program.


Entry requirements

Typical offer for 2022 entry.

Requirement What we're looking for
A level BBC to include one from Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology. Excludes General Studies
GCSE Minimum 5 GCSE's graded 9-4 / A* - C including English and Mathematics
BTEC DMM in IT or a technical subject
IB Diploma 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level

We recognise a breadth of qualifications, speak to one of our advisers today to find out how we can help you.

Chat with UK admissions

Select your region to find detailed information about entry requirements:


You can view our full list of country specific entry requirements on our Entry requirements page.

If you do not have the typical entry requirements, you may want to consider studying this course with an international foundation year. Upon successful completion our International Foundation Year - Computing will provide you with the knowledge and skills you need to progress onto this undergraduate degree.

Alternatively, visit our International hub for further advice and guidance on finding in-country agents and representatives, joining our in-country events and how to apply.

English language requirements

  • IELTS: 6.0 overall

If you don't meet the English language requirements, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course. 

For more information on our approved English language tests visit our English language requirements page.

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Fees and funding

2022/23 Tuition fees

Student Full time Part time
UK £9,250 per year Not available
International £18,050 per year Not available

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

We offer a range of International scholarships to students all over the world. For more information, visit our International Scholarships page.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.


Facilities

The Faculty of Engineering, Environment and Computing boasts modern, multifunctional teaching and research buildings that support hands-on learning. Laboratories and workshops are equipped to commercial and industrial standards and are available to students both in and out of class time*.

BAME male student working on multiple computer monitors

Games Technology lab

This lab contains high-end gaming PCs with the capacity to run industry standard games engines and programming environments. It also supports Virtual Reality (VR) game development.

Two students working on an Apple Mac in the Mac lab

Mac lab

Our Mac laboratory is complete with Apple Mac desktops and a recording studio with green screen. There is also an equipment booking system allowing you to borrow a range of cameras and multimedia production equipment.

Two students with a tutor in an open study area

sigma Centre

An award-winning Mathematics Support Centre which provides a wide range of learning resources in mathematics and statistics. You can make use of drop-in sessions or one-to-one appointments.


Careers and opportunities

The course aims to develop your key competencies in technical games production, critical analysis, application of theories and concepts to real-world scenarios, localisation and digital literacy. This, coupled with the breadth of the subject domain, means that upon successful completion of the course, you should be well positioned for a range of employment opportunities in the games industry or in the wider software industries, including software development, database/systems administration, mobile application development, web development and user-centred design to name a few.

You will also have the opportunity to engage with the annual New Wizards showcase (subject to availability), where industry visitors will come and view student projects – previously this has led to interviews and employment*.

Coventry University is committed to preparing you for your future career and giving you a competitive edge in the graduate job market. The university’s Talent Team provide a wide range of support services to help you plan and prepare for your career.

Where our graduates work

Recent graduates have gone on to careers as game developers for companies like MS Studio and Exient. Some have used their qualifications to progress into teaching careers, as well as postgraduate study to obtain MSc, MPhil and PhD qualifications.

Further study

You can choose to continue your studies at Coventry University with the Computer Science MSc. You may be entitled to an alumni discount on your fees if you decide to extend your time with us by progressing from undergraduate to postgraduate study.


How to apply


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  • Student Contract

    By accepting your offer of a place and enrolling with us, a Student Contract will be formed between you and the university. A copy of the 2021/22 Contract can be found here. The Contract details your rights and the obligations you will be bound by during your time as a student and contains the obligations that the university will owe to you. You should read the Contract before you accept an offer of a place and before you enrol at the university.

    Tuition fees

    The tuition fee for the course that is stated on the course webpage and in the prospectus for the first year of study will apply. We will review our tuition fees each year. For UK and EU students, if Parliament permit an increase in tuition fees, we may increase fees for each subsequent year of study in line with any such changes. Note that any increase is expected to be in line with inflation. Following the UK’s exit from the European Union, EU students should be aware that there may be a change to UK laws following the UK’s exit, this may change their student status, their eligibility to study part time, and/or their eligibility for student finance. We will act in accordance with the UK’s laws in force in relation to student tuition fees and finance from time to time.

    For International students the tuition fee that is stated on the course webpage and in the prospectus for the first year of study will apply. We will review our tuition fees each year. For international students, we may increase fees for each subsequent year of study but such increases will be no more than 5% above inflation.

    Accreditations

    The majority of our courses have been formally recognised by professional bodies, which means the courses have been reviewed and tested to ensure they reach a set standard. In some instances, studying on an accredited course can give you additional benefits such as exemptions from professional exams (subject to availability, fees may apply). Accreditations, partnerships, exemptions and memberships shall be renewed in accordance with the relevant bodies’ standard review process and subject to the university maintaining the same high standards of course delivery. 

    Facilities

    Facilities mentioned on this page may not be relevant for every course. Due to the ongoing restrictions relating to COVID-19, some facilities (including some teaching and learning spaces) and some non-academic offerings (particularly in relation to international experiences), may vary from those advertised and may have reduced availability or restrictions on their use.

    Placements and study abroad opportunities

    Please note that we are unable to guarantee any placement or study abroad opportunities and that all such opportunities may be subject to additional costs (e.g. travel, visas and accommodation etc.), competitive application, availability and/or meeting any applicable visa requirements. To ensure that you fully understand the requirements in this regard, please contact the International Office for further details if you are an EU or International student.

    Additional costs

    This course may incur additional costs associated with any field trips, placements or work experience, study abroad opportunities or any other opportunity (whether required or optional), which could include (but is not limited to), equipment, materials, bench fees, studio or facilities hire, travel, accommodation and visas).