Animation BA (Hons)

Study level: Undergraduate
Student stood behind a 3D digital animation

The BA (Hons) Animation at Coventry University is for storytellers and artists who want to bring life to their creations through the application of movement.

Year of entry

Location

Coventry University (Coventry)

Study mode

Full-time
Sandwich

Duration

3 years full-time
4 years sandwich

Course code

WW27

Start date

Clearing 2024
September 2024

Available through Clearing

Check out our guide to Clearing, discover clearing tips, information and advice.



Course overview

From the outset, this course gives you the opportunity to create a highly creative portfolio relevant to your chosen area of creative practice.

Other benefits include the following:

  • Our graduates could be expected to work as 3D animators, 2D animators, riggers, modellers, character designers, environment artists, story boarders, animation directors, writers and comic artists.
  • The course cultivates a form of teaching where students experiment, exercise and practise. Our students explore, experiment and design with both analogue (drawing and primary visual research) and digital technologies and generate outcomes in 3D and 2D.
  • The Animation team fosters inclusivity in character development and narrative, drawing upon the traditions of cultures from around the globe, both contemporary, historical and mythological, with considerations of race, age, gender, disability and variety of body type.
A star in the centre of a rosette.

Rated Gold Overall

Teaching Excellence Framework (TEF) 2023

Five stars in a speech bubble.

5 QS Stars for Teaching and Facilities

QS Stars University Ratings

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Top 5 Student City in England (Coventry)

QS Best Student Cities Index 2025

Why you should study this course

  • The outward facing nature of the course. Professional practice is a key component of the course with scope to undertake placements2 and briefs that respond to the needs of the creative industries.
  • A flexible approach enabling you to individually develop your creative practice and portfolio towards a wide range of potential career paths.
  • Opportunity to develop skills and experiment with a wide range of technology and traditional media.
  • Opportunity to take a placement or study abroad year2 (subject to additional costs).
  • Teaching staff are industry experienced practitioners and/or research active. Staff have worked for a wide range of clients and on major arts funded projects. Staff bring this experience into the teaching environment through practical teaching activities and project work that is core to the curriculum - it also helps to maintain currency and professional alignment to course content. Staff maintain a continuous relationship with industry and have a significant and growing portfolio of collaborative and industry-focused projects that inspire student research and development activities (staff may be subject to change).

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What you'll study

This course has a common first year.

The common first year enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn.

If you discover an interest in a specific subject you have studied, upon successful completion of your first year, you could swap degrees with another course in your common first year (subject to meeting progression requirements).

Common first year courses

  • Animation BA (Hons)
  • Digital Media BA (Hons)
  • Games Art BA (Hons)
  • Games Design and Development BA (Hons)
  • Visual Effects (VFX) BA (Hons)

In the first year, the curriculum is shared across related courses allowing you to gain a broad grounding in the discipline before going on, in the second and third years, to specialist modules in your chosen field.

Modules

In year two, you will continue to develop the skills and knowledge you’ve learnt. We do this by embedding the following four principles into the curriculum and developing your:

  • Technical skills – digital fluency, backed with the right academic knowledge
  • Study skills – to be an adaptive, independent and proactive learner
  • Professional skills – to have the behaviour and abilities to succeed in your career
  • Global awareness – the beliefs and abilities to be a resilient, confident and motivated global citizen

You will develop more advanced knowledge and skills to do with: character design, creature creation, and modelling, amongst others.

Modules

There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement2 can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

If you choose to do a work placement year, you will pay a reduced tuition fee3 of £1,250. For more information, please go to the fees and funding section. During this time you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.

Modules

Year three aims to bring you to the level to enter the world of work by consolidating your knowledge and skills from Year one and two. You could also work on a large final project in an area of your interest, with the support of a mentor.

Modules

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

Teaching contact hours

We understand that everyone learns differently, so each of our courses will consist of structured teaching sessions, which can include:

  • On campus lectures, seminars and workshops
  • Group work
  • Self-directed learning
  • Work placement opportunities2.

The number of full-time contact hours may vary from semester to semester, however, on average, it is likely to be around 12 contact hours per week in the first and second year dropping to around 10-12 contact hours per week in the third and final year as you become a more independent learner.

Additionally, you will be expected to undertake significant self-directed study of approximately 15 hours each week, depending on the demands of individual modules.

Part of university life is undertaking self-directed learning. During a typical week you will have time that allows you to work independently to apply the skills and knowledge you have learnt in taught or facilitated sessions to your projects or assignment briefs. This self-directed learning allows you to use your research skills, consolidate your knowledge or undertake collaborative group work.

As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.

In response to the COVID-19 pandemic, we are prepared for courses due to start in or after the 2023/2024 academic year to be delivered in a variety of forms. The form of delivery will be determined in accordance with Government and Public Health guidance. Whether on campus or online, our key priority is staff and student safety.


Assessment

This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods include:

  • Portfolio
  • Presentation
  • Coursework
  • Project
  • Composite Assessment
  • Artefact

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


International experience opportunities

We aim to encourage students to broaden their horizons by taking advantage of either study abroad or placement opportunities2. The art and design course teams work hard to ensure that students have the opportunity to widen their cultural understanding and feed their creative research through travel. Our students have gone on study trips to Lisbon, Barcelona, Paris and Copenhagen (subject to additional costs). These experiences often underpin independent projects and allow you to gain confidence in travelling abroad.

Please note that all international experience opportunities may be subject to additional costs, competitive application, availability and meeting applicable visa and travel requirements are therefore not guaranteed2.


Entry requirements

Clearing places available on this course

See if you have enough points (UCAS tariff 2024)

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Additional requirements may apply

Typical offer for 2024/25 entry.


Fees and funding

2024/25 tuition fees.

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man £9,250 per year Not available
EU £9,250 per year with EU Support Bursary**
£19,850 per year without EU Support Bursary**
Not available
International £19,850 per year Not available

If you choose to do a work placement2, you should consider travel and living costs to cover this. There is also a tuition fee3 of £1,250 that will cover your academic support throughout your placement year.

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

We offer a range of International scholarships to students all over the world. For more information, visit our International Scholarships page.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad).

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.

**EU Support Bursary

Following the UK's exit from the European Union, we are offering financial support to all eligible EU students who wish to study an undergraduate or a postgraduate degree with us full-time. This bursary will be used to offset the cost of your tuition fees to bring them in line with that of UK students. Students studying a degree with a foundation year with us are not eligible for the bursary.


Facilities

Coventry University is home to superb facilities4. With access to industry-standard software, workshops and studio environments, you’ll gain practical experience through a mix of in-house assignments, self-initiated tasks, national and international competition opportunities, project briefs and concept visualisation briefs2.

We have a thriving studio culture with dedicated workspaces for all students in purpose-built studios with permanent exhibition displays, supported by wide-ranging technical facilities in both traditional and new technologies. In our Media Loan shop, you will have access to a range of photographic and media resources4.

Hyperstudio

The Hyperstudio is designed to be an experimental space where staff, students, community, and industry can collaborate to solve real world problems. It is a cube with high-speed connectivity and power, that is both a making and showing space into which an array of physical and digital technologies can be brought to support project needs.

Immersive media studio

The immersive media studio is a studio space designed to allow design, collaboration and testing of immersive experiences that combine audiovisual elements in diverse ways. It is centred on performance capture and high-end XR capabilities and includes capability for immersive audio integration.

Hacklabs: Electronic and Digital

The two hacklab spaces are experimental spaces on the bleeding edge of emerging technologies and processes where students and staff can be guided in their exploration of new and emerging practices in an array of fields. A library of resources such as sensors and other physical computing solutions, and software for experimentation will be available.


Careers and opportunities

Graduates could be expected to work as animators, graphic novel artists, environment artists and storyboard artists as well as pursuing careers in teaching and study at postgraduate level. In the past, graduates have returned to share their experiences and advice as visiting lecturers and have continued to support the next generation of Animation students.

After studying, students go on to work in the following areas: fashion, advertising, comic books, tv and film production, children’s picture books, textiles and homewares design, artists, art direction, games art and animation, teaching and study at postgraduate level.

Further study

You can choose to continue your studies at Coventry University with the Illustration and Animation MA.

You may be entitled to an alumni discount on your fees if you decide to extend your time with us by progressing from undergraduate to postgraduate study.


How to apply

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