Visual Effects (VFX) BA (Hons)

Study level: Undergraduate
Student using a VR headset in front of a green screen in the Tank Studio.

The BA (Hons) Visual Effects (VFX) course is a hands-on, intensive learning experience for those wanting to develop a career in this vibrant area of the creative industries. You will work with industry standard software to develop content for film, broadcast, games, advertising, and virtual media.

Year of entry

Location

Coventry University (Coventry)

Study mode

Full-time
Sandwich

Duration

3 years full-time
4 years sandwich

Course code

W614

Start date

September 2024

Available through Clearing

Check out our guide to Clearing, discover clearing tips, information and advice.



Course overview

On the Visual Effects course at Coventry University you will gain experience of:

  • Developing 3D assets for Film, Television and Games
  • Working with complex VFX pipelines to produce engaging content
  • Using high-end facilities and kit in a future facing creative environment
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Rated Gold Overall

Teaching Excellence Framework (TEF) 2023

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5 QS Stars for Teaching and Facilities

QS Stars University Ratings

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Top 5 Student City in England (Coventry)

QS Best Student Cities Index 2025

Why you should study this course

This course has been developed with input from leading practitioners in this rapidly growing field. A key focus of the course is on developing students’ technical, creative and professional skills across a variety of industry recognised roles: including 2D artist, roto artist, junior compositor, colourist, FX TD and more.

Across the first two years of the course you will study a range of subject-specific and transferable skills.

  • These will include sculpting, UV texturing and projection mapping, hard surface modelling, rendering and the use of different render passes, mattes, keys, tracking and rotoscoping. You will also gain an appreciation of production logistics such as effective planning and project management, and legislative issues such as copyright, confidentiality agreements, GDPR and intellectual property, through to the importance of using appropriate naming conventions and version control.
  • Alongside the technical requirements of various media you will also study the history, origins, and theoretical contexts of visual effects in film, animation, and interactive media, and the nuances of these media across such disciplines. Throughout the course we aim to give you opportunities to contribute to, for example industry briefs, competitions, festivals, and hackathons to gain a real-time experience of working for companies and clients2. In the final year of the course you will have the opportunity to specialise in either 2D or 3D to facilitate your progression toward industry.
  • You will have access to a range of digital film cameras, lighting, audio recording equipment and industry-standard software, as well as the use of television, film, greenscreen, and immersive studios, to enable you to produce high-quality visual effects (subject to availability). Your learning will take place in purpose facilities that embody the immersive potential of emerging media and are supported by high profile industry professionals4.
  • You will have opportunities to learn and work on projects with students from other courses in the School of Media and Performing Arts. These collaborative opportunities are a defining feature of your learning experience and place you in an advantageous position in developing your skills and employability on graduating2.

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What you'll study

This course has a common first year.

The common first year enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn.

If you discover an interest in a specific subject you have studied, so upon successful completion of your first year, you could swap degrees with another course in your common first year (subject to meeting progression requirements).  Once you learn more about your industry, you’ll be more prepared and more clued up on how you may want to progress your education. 

Common first year courses

  • Animation BA (Hons)
  • Digital Media BA (Hons)
  • Games Art BA (Hons)
  • Games Design and Development BA (Hons)

In the first year, the curriculum is shared across related courses allowing you to gain a broad grounding in the discipline before going on, in the second and third years, to specialist modules in your chosen field.

Modules

In year two you will continue to develop the skills and knowledge you’ve learnt. We do this by embedding the following four principles into the curriculum and developing your:

  • Technical skills – digital fluency, backed with the right academic knowledge
  • Study skills – to be an adaptive, independent and proactive learner
  • Professional skills – to have the behaviour and abilities to succeed in your career
  • Global awareness – the beliefs and abilities to be a resilient, confident and motivated global citizen

You will develop more advanced knowledge and skills to do with: character design, 3D modelling, and compositing, amongst others.

Modules

There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement2 can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

If you choose to do a work placement year, you will pay a reduced tuition fee3 of £1,250. For more information, please go to the fees and funding section. During this time you will receive guidance from your employer or partner institution, along with your assigned academic mentor who will ensure you have the support you need to complete your placement.

Whilst we would like to give you all the information about our placement/study abroad offering here, it is often tailored for each course every year and depending on the length of placement or study abroad opportunities that are secured. Therefore, the placement and study abroad arrangements vary per course and per student. Request further information about going on a placement or study abroad year.

Modules

Year three aims to bring you to the level to enter the world of work by consolidating your knowledge and skills from years one and two. You could also work on a large final project in an area of your interest, with the support of a mentor. You will also have the opportunity to choose between two specialist modules, ‘VFX Technical Direction’ and ‘Fur, Clothing and Hair’.

Modules

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

The course will be delivered using a variety of methods including face to face workshops and lectures, and some online digital content such as guest speakers from industry.

Teaching methods will include:

  • lectures
  • seminars
  • technical workshops
  • studio projects
  • industry talks

Course resources are stored on the university’s Virtual Learning environment (VLE), which is currently called AULA, where you will be able to access a range of digital resources such as learning materials, worksheets, talks, module handbooks and assignment briefs. The VLE also has an in-built chat function where you cane message academics directly about your work.


Teaching contact hours

We understand that everyone learns differently, so each of our courses will consist of structured teaching sessions, which can include:

  • On campus lectures, seminars and workshops
  • Group work
  • Self-directed learning
  • Work placement opportunities2

The number of full-time contact hours may vary from semester to semester, however, on average, it is likely to be around 12 contact hours per week in the first and second year dropping to around 10-12 contact hours per week in the third and final year as you become a more independent learner.

Additionally, you will be expected to undertake significant self-directed study of approximately 15 hours each week, depending on the demands of individual modules.

Part of university life is undertaking self-directed learning. During a typical week you will have time that allows you to work independently to apply the skills and knowledge you have learnt in taught or facilitated sessions to your projects or assignment briefs. This self-directed learning allows you to use your research skills, consolidate your knowledge or undertake collaborative group work.

As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.

In response to the COVID-19 pandemic, we are prepared for courses due to start in or after the 2023/2024 academic year to be delivered in a variety of forms. The form of delivery will be determined in accordance with Government and Public Health guidance. Whether on campus or online, our key priority is staff and student safety.


Assessment

This course will be assessed using a variety of methods which will vary depending upon the module.

In general assessment methods can include:

  • Essays
  • Group work
  • Presentations
  • Reports
  • Projects
  • Coursework
  • Exams
  • Individual Assignments

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


International experience opportunities

International experiences on the course will be offered in terms of overseas trips to top film and technology destinations such as Vancouver and Tokyo, and closer to home in Europe in places like the Czech Republic and Hungary2.

Anticipated course visits can potentially include tours of VFX and television studios in Canada, the phenomenal 180-degree 3D cinema at the Miraiken in Tokyo and many more outstanding locations relevant to your future career in VFX.


Entry requirements

Clearing places available on this course

See if you have enough points (UCAS tariff 2024)

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Additional requirements may apply

Typical offer for 2024/25 entry.


Fees and funding

2024/25 tuition fees.

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man £9,250 per year Not available
EU £9,250 per year with EU Support Bursary**
£19,850 per year without EU Support Bursary**
Not available
International £19,850 per year Not available

If you choose to do a work placement2, you should consider travel and living costs to cover this. There is also a tuition fee3 of £1,250 that will cover your academic support throughout your placement year.

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

We offer a range of International scholarships to students all over the world. For more information, visit our International Scholarships page.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad).

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.

**EU Support Bursary

Following the UK's exit from the European Union, we are offering financial support to all eligible EU students who wish to study an undergraduate or a postgraduate degree with us full-time. This bursary will be used to offset the cost of your tuition fees to bring them in line with that of UK students. Students studying a degree with a foundation year with us are not eligible for the bursary.


Facilities

The course is based in the Ellen Terry building (a former art deco cinema) and has access to a range of cutting edge resources such as a new film studio, immersive studios, greenscreen and a motion capture suite. We have a well-stocked Media Loan Shop where you can borrow an extensive range of specialist, professional equipment, including 4K and HD video cameras, DSLR cameras, tripods, audio equipment and lighting4.

Students using the filming facilities in The Tank.

The Tank

On selected courses, you’ll have access to our on-site television studio The Tank, offering specialist equipment such as large cameras, mixing facilities and fibre-optic wiring throughout.

Student using a large AV desk.

Media Loan Shop

Our media loan shop provides you with access to all the equipment and support you need to excel in your studies – from basic audio recorders, to professional cameras and expert advice from our technicians.

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The Library

The Lanchester Library is open 24/7, 364 days a year and has 1,400 study spaces, including group and silent areas. It also currently offers more than 550 computers and an additional 120 free-to-loan laptops.


Careers and opportunities

This course has been written in direct consultation with industry to ensure that our graduates have the necessary skills upon graduation to apply for entry-level jobs in VFX.

  • The course has been written in accordance with the sector skills training council’s consultation on the Core Skills of VFX, and to comply with National Occupational Standards for both VFX and in Film and Television.
  • On successful completion of the course, you will have significant knowledge of both 2D and 3D workflows, the software used to develop cutting-edge visual effects, and the ability to work collaboratively or alone to tight production deadlines.
  • During the third year of the course you will get to specialise further in areas such as coding or app development, and in unique disciplines such as hair, cloth and fur artist, or on-set VFX supervisor.

As a visual effects graduate you can look forward to a rich and engaging career in one of the UK’s most exciting industries.

UK talent has in recent years produced visual effects for films such as Gravity, Wonder Woman, and the acclaimed television series Chernobyl.

Typically graduates from the School of Media and Performing Arts have gone on to work on Hollywood blockbusters, as VFX supervisors, for the BBC, for local editing and postproduction companies, and for prestigious London-based advertising agencies.

Further study

You can choose to continue your studies at Coventry University with the new Film and Media Production MA.

You may also be entitled to an alumni discount on your fees if you decide to extend your time with us by progressing from undergraduate to postgraduate study.


How to apply

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