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Surviving in a post-COVID world? Creative freelancers, business models and policy support

This project aims to provide updated insight into creative freelance business models in order to inform policy and support.


Preventing digital gender-based violence in the UK and Spain: Cross-cultural collaboration through widening education and literacy

Digital forms of gender-based violence reflect wider socio-cultural and structural inequities, and the use of technology in gender-based violence is growing in Europe and internationally.


Postdigital Intimacies and the Networked Public Private

The network looks to create new knowledge on intimacy in a postdigital context. It understands intimacy in the broadest sense. Where most accounts of intimacy focus on sexual or kinship relationships, the network looks to widen this, thinking about intimacy as a relational concept, or series of relationalities.


Modernity and Disability: Ensuring Quality Education for Disabled Students (MUSE)

The overall objective of the MUSE project is to improve access, ensure learning conditions and develop employment opportunities for HEIs’ Disabled Students in Latin American countries via modern inclusion practices and networking. The three Latin American countries involved in are Chile, Mexico and Argentina, with the support of institutions in EU (UK, Spain, Italy and Greece).


A Community-Centred Educational Model for developing Social Resilience (ACES): Playfulness towards an inclusive, safe and resilient society

In the ACES project, we are investigating the impact of transformative education through playful approaches and experiences towards developing social resilience, targeting young people in Malaysia, Vietnam, and Indonesia.


Progression of Accessibility Centres in higher Education for Students with disabilities in North Africa (PACES)

The aim of this project is to develop socioeconomic growth by modernising Higher Education and making it more accessible to students with special needs, thereby enabling Students with Disabilities to enter the workforce and become independent.


Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces.


Coventry research finds high-quality uniforms can make workers feel happier and more productive

Researchers from Coventry University’s Centre for Arts, Memory and Communities explored the relationship between wearing a uniform and perceived employee happiness and productivity.


Scarborough Atlas (Design the Green transition with Scarborough Museum and Art Gallery – Knowledge Transfer Partnership)

Scarborough Atlas (SA) is the development of an online mapping platform which links digital twins of artefacts at Scarborough Museum & Galleries to trails and stories about the places and artefacts that originate in the town and across the Jurassic coastline.


Unlocking The Challenges Hindering A Clear Route To Market For Sustainable Agroecological Cut Flower Growers In The UK

This project tackles the important issue of how small-scale flower producers access to markets can be facilitated through the creation of a distribution hub model.


Coventry Digital: A digital archive for the heritage and culture of Coventry

Coventry Digital is an online resource about the city of Coventry. It was created by and is maintained by Coventry University as its commitment to City of Culture in 2021/2.


Wildpluk: Promoting sustainable harvesting of wild foliage

Wild harvested foliage products are a significant component of the overall cut‐flower industry, with international exports being worth around $0.75bn.


Hamilton Studio, Bombay: the first twenty years after partition

This project will digitise negatives, prints and documents at Hamilton Studio from the twenty years after Partition (1947-67), a period of change and political flux in India and of mass migration to the UK.


Own Art Gallery impact study

This commissioned rapid-response research focused on Own Art member galleries, a key segment of Creative United’s arts market activity.


STARTIN Developing inclusive and innovative entrepreneurship education in Europe

The aim of START IN project is to stimulate the “social entrepreneurial mindset”, developing capacities and abilities from early ages, laying the foundations for young social entrepreneurs to transform ideas into action in different social, cultural or economic contexts.


Lanchester Interactive Archive

The project has created a ‘Lanchester Interactive Archive Space’ within the Lanchester Library, following the first phase, which saw the formalisation and realisation of plans for how the space would look and operate.


Playful Co-Creation: Building the Indonesia Higher Education Disability Union (I-HEDU)

The I-HEDU project, supported by the UK-Indonesia Disability Inclusion Partnerships Grants, is dedicated to enhancing disability-inclusive education in Indonesian higher education institutions.


Virtual Inclusive Cultural Entrepreneurs (VICE)

The Virtual Inclusive Cultural Entrepreneurs (VICE) project has 5 partners from 4 countries: UK, Sweden, Austria, and Croatia. Each bringing complementary skills and expertise in the fields of adult education, teacher training, post-digital cultures, archives, museums, and cutting-edge learning technology.


Concrete Cinema: Everyday Brutalism

Focussing on the unique architecture of Coventry and the potentiality of the moving image to redesign and enliven our built environment, as well as on our interaction with it.


MATUROLIFE

This project brings together Coventry University expertise in Material Science and Design to develop products that embed innovative smart textiles in order to support healthy ageing and independent living.