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Explore the exciting world of digital games development in an industry-relevant studio model that prepares you for the workforce. The MA in Games Studio Development is an industry-facing course which aims to provide you with the skills and experience necessary for a career in developing video games.
Year of entry
2025-26
Location
Coventry University (Coventry)
Study mode
Full-time
Sandwich
Duration
1 year full-time
Up to 2 years, with professional experience
Course code
AHT090
AHT095 (with professional experience)
Start date
September 2025
The information on this page is for 2024-25 entry and should be used as guidance for 2025-26 entry. Please keep checking back on this course page to see our latest updates.
This course has specifically been co-created with the games industry and incorporates input from industry collaborators to meet a clear demand for more appropriately skilled practitioners to join the industry.
The course covers the full extent of the games development process from initial story ideation to final product testing and you can expect to work in cross-functional teams to conceptualise, design, build, test and market playable games.
We work in collaboration with The RSA (Royal Society of Arts, Manufactures and Commerce), and upon successful completion of the 'Creative Futures and Social Change' module, you will receive RSA digital badging.
You will develop and deepen your specialist skills in the context of interdisciplinary games development teams to conceptualise, design, develop, test, and market games across platforms. You will engage with all aspects of games design and development and produce a working prototype. You will work collaboratively in a studio environment. You will critically reflect on your own and others’ practice in existing, new and emerging aspects of the game industry.
The course is structured so that you'll complete two semesters of taught modules and then could spend three semesters on professional experience placement2. The modules are zero credit and do not contribute to the classification of the award but must be passed to complete the placement. Upon completion of the work placement, you would return to Coventry to complete the final semester during which time you'll undertake your project module which may be informed by the learning acquired during the professional experience.
The optional placement may also be subject to additional costs, visa requirements being met, subject to availability and/or competitive application. Professional experience opportunities are not guaranteed but you will benefit from the support of our Talent Team in trying to find and secure an opportunity2.
We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.
The learning-by-doing studio model means that you apply your skills and learning as you would in the industry context, through large projects designed, developed, and tested in interdisciplinary teams. You’ll apply specialist skills across all parts of this pipeline, but also gain experience and understanding of the different phases of games development.
In a typical week you will have approximately 12 contact hours of teaching comprising seminars, talks and lectures, as well as guided studio practice, workshops, project support and skills training.
In addition, you will be expected to undertake a further 300 hours of self-directed study each semester, e.g. working on course assignments, group project activities, independent and collaborative production-related activities, related practice and studying. You will be supported by skills sessions.
As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.
Since COVID-19, we have delivered our courses in a variety of forms, in line with public authority guidance, decisions, or orders and we will continue to adapt our delivery as appropriate. Whether on campus or online, our key priority is staff and student safety.
A range of assessment formats are used to ensure that all types of learning are accommodated in ways that reflect the professional games production pipeline, and you have different opportunities not only to evidence your learning but also to reflect on it.
Assessment forms include presentations, group projects, live simulations, individual application development work, portfolios, and written documentation. You develop skills in the assessment tasks through formative tasks embedded within teaching and learning.
The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.
Co-developed with industry, this course reflects the experience of a working games studio, drawing on expertise from industry and academia to develop graduates ready to explore the many opportunities of the growing and vibrant games sector. It provides students with the opportunity to explore new and emerging technologies relevant to games development in state-of-the-art facilities.
Dr Bianca Wright, Curriculum Lead: Immersive, 2023
Typical offer for 2024/25 entry.
Student | Full-time | Part-time |
---|---|---|
UK, Ireland*, Channel Islands or Isle of Man | 2025/26 fees TBC 2024/25 fees -£11,200 |
Not available |
EU | 2025/26 fees TBC 2024/25 fees -£11,200 per year with EU Support Bursary** 2025/26 fees TBC 2024/25 fees -£18,600 per year without EU Support Bursary** |
Not available |
International | 2025/26 fees TBC 2024/25 fees -£18,600 |
Not available |
The work placement opportunity2 (Extended Master’s) enables you to apply in semester 1 for an optional work placement of 9 to 12 months, extending the duration of your master’s to 24 months. The placement provides an opportunity for you to develop expertise and experience in your chosen field with the aim of enhancing your employability upon graduation.
Please note that the optional work placement incurs an additional tuition fee3 of £4,000.
For advice and guidance on tuition fees3 and student loans visit our Postgraduate Finance page.
We offer a range of International scholarships to students all over the world. For more information, visit our International Scholarships page.
Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them.
The following are additional costs not included in the tuition fees:
The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.
Following the UK's exit from the European Union, we are offering financial support to all eligible EU students who wish to study an undergraduate or a postgraduate degree with us full-time. This bursary will be used to offset the cost of your tuition fees to bring them in line with that of UK students. Students studying a degree with a foundation year with us are not eligible for the bursary.
You will have access to cutting-edge new facilities4 in the Delia Derbyshire building, which features post-production studios, games and animation studios, immersive studios and hack labs.
Upon successful completion, you will be able to:
Recent graduates have gone on to undertake PhDs, to lecture, to work as graphic designers for Leisure concepts, BYG Systems Limited, Opus books and Country Wide groups.