Great expectations: a predictive processing account of human balance control

This research considers ways we can deliberately “manipulate” our predictive brains by using various interventions to modify our beliefs/expectations about an important perceptual-motor skills.


Young People and Smoking Project

The purpose of this study is to collect questionnaire data and conduct focus groups with young people in Warwickshire to better understand their views and beliefs regarding smoking, stop smoking services and e-cigarettes.


Sleep and Early Cognitive Development in Down Syndrome

The Sleep and Early Cognitive Development in Down Syndrome study explores the relationship between sleep and early cognitive development in young children with Down syndrome.


Young Carers Project

This project aims to develop and evaluate an evidence-based online intervention for young carers in Warwickshire. 


FALLCHECK

FALLCHECK is an innovative project designed to support people at risk of falling.


Emotion processing and intervention in Autism Spectrum Conditions

This project aims to develop new innovative methods to explore how those with autism process emotions in realistic social situations, as well as new evidence based interventions to improve emotion processing skills in people with autism.


Digital Environment Home Energy Management System (DEHEMS)

DEHEMS aims to help Europe to achieve its carbon reduction targets by supporting households in reducing their energy usage through better analysis and management of their energy consumption.


Essential features of serious games design: A critical review and game pedagogic planner

This study aims to provide guidance on design of serious games that reflects the principles underpinning learning design. 


MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures

MAGELLAN - A Multimodal Authoring and Gaming Environment for Location based collaborative Adventures.


Cloud E-learning in Mechatronics (CLEM)

Cloud E-learning in Mechatronics (CLEM) - promoting the study of Mechatronics throughout Europe, enabling more people to do this through the use of Cloud technology.


Inkjet-printed respiratory rate wearable sensors for infants: Towards remote monitoring for low-setting villages and refugee camp

The monitoring of infants respiratory rate can contribute to the identification of several health problems and life threats. However, it is still the least documented and monitored parameter due to the shortage in advanced and user-friendly monitoring sensors/systems.


Critical Pedagogies

Critical Pedagogies explores questions around alternative modes of education and how we learn and produce knowledge collectively. The research strand aimed to engage with the current scenarios in education and investigate the educational role of cultural organisations.


Cooking Connections Coventry: Home-based Sensory Food Experiences for Wellbeing

Connections Coventry explores how creative food-based sensory activities can support wellbeing for older people in isolation during the COVID-19 pandemic.


Innovatory Methods in Policymaking: The Use of Verbatim Theatre

Funded through the Strategic Priorities Fund, the project explores new forms of data gathering for policy making, and specifically the role of Headphone Verbatim Theatre in assessing the impact of Coventry City of Culture 2021 on citizens and their views of Coventry.


Celebrate and Recalibrate Flamenco Project

Flamenco singing, guitar playing and dancing are the three main pillars of  the artform.  Yet, its history has a complex and often debated past.


The MyWay Project

A randomised controlled feasibility trial of a tailored digital behaviour change intervention with e-referral system to increase attendance at NHS Stop Smoking Services


True - TRansition paths to sUstainable legume based systems in Europe

True project aims to identify the best routes, or “transition paths” to increase sustainable legume cultivation and consumption across Europe.


FEVR: the virtual reality field experience

An international, interdisciplinary collaboration, which will develop a virtual reality field experience (FEVR) of various geological sites in South Africa’s Eastern Cape region.