Consent, Coercive Control and Technologically-facilitated abuse: Co-building policy and digital toolkits for the elimination on digital violence against women and girls

This project has produced a digital toolkit co-design, built to enhance digital literacy and influence public pedagogy and policy around consent and coercive control in gender-based technology-facilitated abuse.


CreativeCulture

The CreativeCulture project aims to expand the GameChangers programme to address educational challenges within the context of inclusive learning for learners from the rural parts of Malaysia Borneo.


TubeCrush Connected Intimacies

The TubeCrush as Connected Intimacies project aimed to explore the website TubeCrush, which allows people to take and share unsolicited images of attractive men on the London Underground. From this website, the project sought to study how such a practice is shaped by desire, digital culture, masculinity, and the urban space of the major financial city of London.


CROWD4ROADS

The CROWD4ROADS project combines trip sharing and crowd sensing initiatives to harness collective intelligence to contribute to the solution of the sustainability issues of road passenger transport, by increasing the car occupancy rate and by engaging drivers and passengers in road monitoring.


Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces.


STARTIN Developing inclusive and innovative entrepreneurship education in Europe

The aim of START IN project is to stimulate the “social entrepreneurial mindset”, developing capacities and abilities from early ages, laying the foundations for young social entrepreneurs to transform ideas into action in different social, cultural or economic contexts.