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This course aims to help develop the creative, critical and technical skills required for practitioners to develop, craft, perform, co-create and share immersive arts experiences.
Year of entry
Location
Coventry University (Coventry)
Study mode
Full-time
Part-time
Duration
1 year full-time
2 years part-time
16-24 months (with professional experience)
Course code
AHT086
Start date
September 2025
January 2026
May 2026
At Coventry University, we continuously review the courses we offer to ensure we reflect industry-relevant emerging best practice and technology. As a result, this course is undergoing continuous improvement assessment and will be launched with a renewed curriculum starting in September 2025. Module content and titles will be updated. Course title, learning outcomes and assessments may also change. We expect our new curriculum to be fully updated by January 2025. Please return to this page to see the final course details.
The course will explore the use of a range of immersive techniques and technologies4 in contemporary creative practice including but not limited to:
The course has been structured to allow you the opportunity to gain a breadth of experience and also to work in-depth on a chosen specialism, with the aim of becoming a dynamic and agile graduate who is prepared for an evolving, creative-critical discipline, not tied to the limitations of any one particular technology or approach. Graduates from the course should be able to excel across the realisation and actualisation of live projects with collaborators across communities and industries, digital, cultural, creative and third sectors. Benefits include:
The course will take a broad interdisciplinary interpretation of what we mean by immersive practices. Rather than focusing solely on headset immersive technologies, you can expect to work across disciplines, producing hybridised post-digital work that challenges the conventions of media disciplines and encourages you to operate at the forefront of the rapidly expanding immersive sector.
The course builds upon extensive school expertise in the research and practice of immersive forms including performance/motion capture and networked performance, spatial, 360 and volumetric filmmaking, interactive media arts, installation, projection and site-specific working, immersive sound design and multichannel music composition, animation and games art, and play and games design (staff are subject to change).
The professional experience opportunity2 enables you the opportunity to apply for optional professional experience in semester 1, which, upon successfully securing an opportunity, will extend the duration of your master’s to either 16, 20 or 24 months. The professional experience provides an opportunity for you to develop expertise and experience in your chosen field with the aim of enhancing your employability.
Please note that the optional professional experience modules incur an additional tuition fee3, which for 1 semester of professional experience is £1,333.33, for 2 semesters of professional experience is £2,666.67, and for 3 semesters of professional experience is £4,000.
Professional experience may also be subject to additional costs, visa requirements being met, subject to availability and/or competitive application. Professional experience opportunities are not guaranteed but you will benefit from the support of our Talent Team in trying to find and secure an opportunity. Find out more about the professional experience option.
We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.
You will engage with a series of different learning activities and resources which include:
This course can be studied on a full-time or part-time basis. Whilst we would like to give you all the information about our part-time offering here, it is tailored for each course each year depending on the number of part-time applicants. Therefore, the part-time teaching arrangements vary. Please request information about studying this course part-time.
The number of full-time contact hours may vary from semester to semester, however, on average, it is likely to be around eight contact hours per week in the first year. These will comprise seminars, artist talks and lectures, as well as workshops, masterclasses and critiques. As you develop your final major project these modules will become primarily tutorial-based. This course operates on a “flipped classroom” basis, and you will be expected to undertake guided reading and preparation tasks ahead of classroom sessions.
Additionally, you will be expected to undertake significant self-directed study of approximately 300 hours each semester, depending on the demands of individual modules e.g. working on course assignments, group project activities, reading and maintaining your own public-facing digital profile. This will be supported by skills sessions.
As an innovative and enterprising institution, the university may seek to utilise emerging technologies within the student experience. For all courses (whether on-campus, blended, or distance learning), the university may deliver certain contact hours and assessments via online technologies and methods.
Since COVID-19, we have delivered our courses in a variety of forms, in line with public authority guidance, decisions, or orders and we will continue to adapt our delivery as appropriate. Whether on campus or online, our key priority is staff and student safety.
This course will be assessed using a variety of methods which will vary depending upon the module.
Assessment methods include:
The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.
Typical offer for 2024/25 entry.
Student | Full-time | Part-time |
---|---|---|
UK, Ireland*, Channel Islands or Isle of Man | 2025/26 fees TBC 2024/25 fees - £11,200 | £4,000 (work placement option additional fee) |
Request fee information |
EU | 2025/26 fees TBC 2024/25 fees - £11,200 | £4,000 (work placement option additional fee) per year with EU Support Bursary** 2025/26 fees TBC 2024/25 fees - £18,600 | £4,000 (work placement option additional fee) per year without EU Support Bursary** |
Not available |
International | 2025/26 fees TBC 2024/25 fees - £18,600 | £4,000 (work placement option additional fee) |
Not available |
For advice and guidance on tuition fees3 and student loans visit our Postgraduate Finance page.
We offer a range of international scholarships to students all over the world. For more information, visit our International Scholarships page.
Tuition fees3 cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them.
The following are additional costs not included in the tuition fees:
If you choose to study this course with a professional placement2, you will need to pay a fee of £1,333.33 for 1 semester, £2666.67 for 2 semesters, £4,000 for 3 semesters. This will cover support throughout your time taking the professional placement.
This course may incur additional costs associated with any professional experience2, which could include (but is not limited to) travel, accommodation, activities and visas.
The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.
Following the UK's exit from the European Union, we are offering financial support to all eligible EU students who wish to study an undergraduate or a postgraduate degree with us full-time. This bursary will be used to offset the cost of your tuition fees to bring them in line with that of UK students. Students studying a degree with a foundation year with us are not eligible for the bursary.
You will benefit from studying on our well-equipped, modern campus. Our aim is to offer you sector-leading facilities in a dedicated environment4. We also have a well-stocked Media Loan Shop so you can borrow an extensive range of specialist, professional equipment.
Where applicable, you’ll have access to our on-campus TV studio The Tank, with its specialist TV studio equipment, including large cameras, mixing facilities and fibre-optic wiring throughout.
The photography suite is a superb facility that includes virtual drum scanning, photography studios, black-and-white print darkrooms, free black-and-white film processing, and a digital print bureau.
As a student, you’ll have access to Coventry University’s specialist Media Loan Shop. This well-stocked facility offers an extensive range of specialist, professional photography and film equipment.
Upon successful completion of the course:
Preparing our master’s graduates for onward careers is central to our approach to learning and teaching on the course. This includes aiming to develop authentic assessment, collaborative opportunities, placements, and advice and guidance for onward study on PhD programmes here and internationally2. Our three collaborative modules provide opportunities2 to work with students in film and media production, photography, as well as media management and media/communication studies. You will be able to take advantage of cross-school connections and collaborations, as well as placement and onward opportunities2 with the support of our Talent Team.
Former students have gone on to work in digital music services in the Netherlands, as research posts at the Five College Women’s Centre, Massachusetts USA, in PR companies in Saudi Arabia, in government organisations and broadcasters in Africa, and as producers in TV stations in China. Our graduates also regularly go on to set up their own companies across the globe.