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The Community Food Hub (CFH) in Foleshill, Coventry, started operating in March 2020 as a pilot project delivered by Feeding Coventry in partnership with Feeding Britain and funded by The National Lottery Community Fund.
This project sought to understand the employee perspective on the impact uniform has on their happiness and productivity in their role.
Preterm labor which occurs in ~10% of pregnant women is a leading cause of neonatal mortality and morbidity. However, unsatisfactory and inaccurate diagnosis of preterm labor is an immense clinical challenge to the obstetricians.
For over 15 years Anthony Luvera has created long-term projects with homeless people in cities and towns across the UK, including London, Colchester, Belfast, and Brighton.
The main focus of CARD is to support allied health professionals working in the NHS undertake translational research, particularly in the field of nursing.
This Scientific Research Network (WOG) aims to advance the emerging field of dance studies both in a Flemish and European context through the creation of an interuniversity platform that facilitates the interaction between dance scholars.
Coventry University are a project partner to phase 1 work which provides resource and support capacity across stakeholders to undertake partnership development and landscape evidence analysis required to design the phase 2 work programme.
This project is a randomised controlled trial to evaluate the effectiveness of a reading intervention aimed at Key Stage 1 in primary schools, running from Sept 2014 – July 2016.
Using Real-Time Cell Metabolic Analysis to establish how physiological and pathophysiological concentrations of FA impact mitochondrial function, capacity and substrate utilisation in human skeletal muscle cells.
The Critical Practices Talks is a series of monthly conversations curated by Carolina Rito with researchers and practitioners in the fields of art, curating, critical theory and museum studies.
The project aims at leveraging photographic content in Europeana depicting the 1950s in Europe, connecting today’s citizens with the post-war generation whose dreams of a better life led to the establishment of the European Union. Kaleidoscope wants to increase engagement with Europeana content, by heightening user interaction through crowdsourcing and co-curation.
The idea of the CULT_Risk project comes from the fact that there is currently a huge migration taking place into Europe. People from the Middle East and Africa come to Europe for a better and easier life.
With an increasingly ageing population, neurological disorders (ND), including Alzheimer's and Parkinson's disease (AD and PD), are becoming the second leading cause of death and the world's largest cause of disability-adjusted life years. Currently, incurable ND have a devastating impact on individuals, families and a heavy economic burden on societies.
The RIPPLE project applied an asset-based community development approach to improve wellbeing and reduce the high levels of anxiety and social isolation observed in individuals with severe Chronic Obstructive Pulmonary Disease (COPD) in Coventry.
This project will determine the ability of purpose-built, large-scale biofiltration cells downstream from a large informal settlement to treat contaminated runoff resulting from dysfunctional sanitation and limited urban drainage infrastructure.
The overall aim of the ‘Organic-PLUS project’ (O+) is to provide high-quality, trans-disciplinary, scientifically informed decision support to help all actors in the organic sector, including national and regional policy makers, to reach the next level of the organic success story in Europe.
AccessCULT seeks to improve the accessibility of cultural heritage across Europe through the exchange of good practice. The project will develop, implement, test, and promote innovative multidisciplinary, learning content targeted at students as future experts, and existing cultural workers.
Gothic Modern, 1870s-1920s is the first in-depth study to explore the pivotal importance of late medieval Gothic art for the artistic modernisms of the late nineteenth and early twentieth-centuries.
The project aims to broaden and extend the impact of experiential learning through play and gamification as a creative, emphatic and inclusive pedagogical practice in Malaysia towards Education 4.0 responding to Industry 4.0.
Disability, Neurodiversity, and Remote E-working: Promoting the creation of an inclusive workplace (Remote for All)