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BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces.
Scarborough Atlas (SA) is the development of an online mapping platform which links digital twins of artefacts at Scarborough Museum & Galleries to trails and stories about the places and artefacts that originate in the town and across the Jurassic coastline.
This project tackles the important issue of how small-scale flower producers access to markets can be facilitated through the creation of a distribution hub model.
Coventry Digital is an online resource about the city of Coventry. It was created by and is maintained by Coventry University as its commitment to City of Culture in 2021/2.
Wild harvested foliage products are a significant component of the overall cut‐flower industry, with international exports being worth around $0.75bn.
This project will digitise negatives, prints and documents at Hamilton Studio from the twenty years after Partition (1947-67), a period of change and political flux in India and of mass migration to the UK.
This commissioned rapid-response research focused on Own Art member galleries, a key segment of Creative United’s arts market activity.
The aim of START IN project is to stimulate the “social entrepreneurial mindset”, developing capacities and abilities from early ages, laying the foundations for young social entrepreneurs to transform ideas into action in different social, cultural or economic contexts.
The project has created a ‘Lanchester Interactive Archive Space’ within the Lanchester Library, following the first phase, which saw the formalisation and realisation of plans for how the space would look and operate.
The I-HEDU project, supported by the UK-Indonesia Disability Inclusion Partnerships Grants, is dedicated to enhancing disability-inclusive education in Indonesian higher education institutions.
The Virtual Inclusive Cultural Entrepreneurs (VICE) project has 5 partners from 4 countries: UK, Sweden, Austria, and Croatia. Each bringing complementary skills and expertise in the fields of adult education, teacher training, post-digital cultures, archives, museums, and cutting-edge learning technology.
Focussing on the unique architecture of Coventry and the potentiality of the moving image to redesign and enliven our built environment, as well as on our interaction with it.
This project brings together Coventry University expertise in Material Science and Design to develop products that embed innovative smart textiles in order to support healthy ageing and independent living.
Digital literacy which is considered as life skill in the digital age by UNESCO’s Information for All Programme (IFAP).
STEAM, Giftedness, Gifted, talented students
XRL aims to promote innovative methods and pedagogies that blend the use of Virtual Reality (VR), Augmented Reality (AR) and face-to-face collaboration to create innovative workshops, training programmes and self-assessment for future leaders.
The aim of the ViRAL project is to upskill less advantaged community groups through engagement with local cultural heritage and the use of archives.
The TASHREE project, which translates to "proposing legislation" in Arabic, is a transformative initiative designed to build on the foundational successes of its predecessors: TAMKEEN (empowering) and TASHBEEK (networking).
The provision of digital technology to older people may not be effective for a range of reasons for example, low motivation; digital literacy; insufficient support; language and communication skills; age-related mobility or cognitive restrictions. We are interested in understanding these reasons in order to improve the process of matching self-management technology to individual needs.
The SHAPES project has been funded for three years to design, manufacture and trial a self, or carer-managed intervention that could be deployed early after stroke to treat post-stroke elbow spasticity.