Digital Technology and Computing BSc (Hons)

Study level: Undergraduate
Female student wearing a virtual reality headset

This course blends design and technology, covering UX design, animation, VFX and web development. Gain hands-on experience with VR, Adobe tools and high-spec labs, helping you prepare for a career in the digital technology and computing industry.

Course features

Course option

Year of entry

Location

Coventry University (Coventry)

Study mode

Full-time
Sandwich

Duration

3 years full-time
4 years sandwich

UCAS codes

I150

Start date

September 2027
November 2027
January 2028
March 2028
May 2028
July 2028

The information on this page is for 2026-27 entry and should be used as guidance for 2027-28 entry. Please keep checking back on this course page to see our latest updates.


Course overview

Are you a creative tech enthusiast looking to prepare for roles in UX design, animation and web development? If yes, then this course could be the right fit.

Key course highlights

  • Explore emerging media technologies and take the opportunity to become proficient in UX design, 2D/3D animation and web development using VR, Adobe Creative Cloud and high-spec labs.4
  • Develop professional skills by collaborating on projects, aiming to prepare you for a career in the industry or further academic study.
  • Develop skills in designing, developing and programming immersive, interactive and user-focused web and media experiences.
A star in the centre of a rosette.

Rated Gold Overall

Teaching Excellence Framework (TEF) 2023

Five stars in a speech bubble.

5 QS Stars for Teaching and Facilities

QS Stars University Ratings

City buildings next to a tree.

Top 5 Student City in England (Coventry)

QS Best Student Cities Index 2026

Why you should study this course

  • Industry-standard creative tech skills: develop expertise in UX design, animation, VFX and web development using professional tools like Adobe Creative Cloud and VR equipment.4
  • Portfolio-building practical projects: create digital media assets through hands-on briefs and collaborative work, building a professional portfolio before entering the job market.
  • Industry-standard facilities: access high-spec resources including VR suites, recording studios and computing labs with industry-standard software.4
  • Career-focused learning: develop skills aligned with digital creative roles like interactive media designer, UX specialist, graphic designer and digital animator.
  • Boost your career prospects: you may have the opportunity to apply for an optional industry placement, and we aim to provide you access to networking events with creative tech professionals.2

What you'll study

This course offers a combination of creative design and technical computing, covering areas such as UX design, web development, 2D/3D animation and visual effects.

You will have the opportunity to use industry-standard tools, including Adobe Creative Cloud and virtual reality platforms, to produce digital media, while developing programming and interactive design skills.

This course includes practical projects, group work and portfolio-building activities, which are intended to support your development for potential roles in areas such as digital design, animation or user experience.

Your first year is shared with students from closely related courses. This approach allows you to learn alongside other disciplines, broaden your perspective and develop strong collaboration skills from the very start.

The common first year also offers flexibility. If you discover a stronger interest in another subject area, you may have the opportunity to transfer to a related course at the end of the year, subject to meeting progression requirements.

Common first year courses:

  • Computer Science MSci/BSc (Hons)
  • Computer Science with Artificial Intelligence MSci/BSc (Hons)
  • Digital Technology and Computing BSc (Hons)
  • Information Technology Management BSc (Hons)
  • Software Engineering BSc (Hons)

Modules

In your second year, you will develop more advanced knowledge and creative skills, related to interactive media technologies and techniques, and the fundamentals of effective design for a range of platforms.

Modules

A placement year2 provides optional first-hand industry experience and helps you discover where your skills and interests truly lie. Taken between your second and final years, it allows you to step into a professional environment, apply your learning and gain valuable insight into your chosen sector.

By spending an extended period in industry, you should develop confidence, build professional networks and strengthen the transferable skills that employers value most. This experience offers a powerful way to explore career paths and return to your final year with real-world expertise and a clearer sense of direction.

Key opportunities

  • Complete an approved work placement: gain practical experience aligned with your course and career ambitions, typically lasting at least 26 weeks.
  • Reflect on professional development: recognise and document the specific skills, knowledge and experience you gain during your time in industry.
  • Broaden your global perspective: optionally undertake an international work or study placement to experience a different professional or cultural context.

While this optional year is non-credit-bearing, successful completion ensures your experience is formally recognised on your final degree certificate to showcase your expertise to future employers.

Students sponsored by the University who opt for an international work placement must ensure they comply with the UKVI immigration regulations and should contact us for further guidance.

The final year of your studies aims to bring you to the level to enter the world of work by consolidating your knowledge and skills from previous years. You could also work on a large final project in an area of your interest, with the support of a mentor.

Modules

We regularly review our course content to keep it relevant and current for our students. Consequently, we may update modules to reflect the latest industry standards.


How you'll learn

You can expect to learn about how to develop flat media (commonly used in advertising and print media), film and animation techniques (typically used in film and cinema) and web-based design practices that inform modern user interface and UX design of web services and mobile applications.

Teaching contact hours

As a full-time undergraduate student, you will study modules totalling 120 credits each academic year. You will normally study one 30-credit module at a time. A typical 30-credit module requires a total of 300 hours of study made up of teaching contact hours, guided and independent study.

Teaching hours

Teaching hours may vary depending on your year of study and selected modules. During your first year, you can expect 12-15 teaching hours each week. You will also have the option to attend additional sessions, including time with a progress coach or to meet with staff for advice and feedback. As you progress through your studies, teaching hours may reduce.

Guided and independent study

Throughout your studies, you will be expected to spend time in guided and independent study to make up the required study hours per module. You’ll be digging deeper into topics, review what you’ve learned and complete assignments. This can be completed around your personal commitments. As you progress through your studies, you’ll spend more time in independent study.

Online learning

As an innovative university, we use different teaching methods including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.


Assessment

This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods may include:

  • phase tests
  • essays
  • group work
  • presentations
  • reports
  • projects
  • coursework
  • exams
  • individual assignments
  • laboratories.

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


Entry requirements

Typical entry requirements:

Requirement What we're looking for
UCAS points 112
A level BBC to include one from Mathematics, Physics, Chemistry, Further Mathematics, Computer Science, Computing or Design Technology. Excludes General Studies
GCSE GCSE maths and English at grade 4 / C or Functional Skills Level 2, or other equivalent Level 2 awards.
BTEC DMM in IT, Business or a technical subject
IB Diploma 29 points to include one from Mathematics, Physics, Chemistry, Design Technology or IT at Higher level
Access to HE Access to HE Diploma to include 30 Level 3 credits in either Mathematics, Physics, Computer Science or Statistics. Plus GCSE English Language and Mathematics at grade 4 / C or above

Other qualifications and experience

Our students come from a variety of backgrounds, each with a unique story. We recognise a breadth of qualifications. If your qualifications differ from the above, contact our Admissions Team who will be happy to discuss your qualifications and routes into your chosen course.

Contextual/Fair Access Offers

If you meet the criteria for our Fair Access Offer, you could automatically receive a contextual offer which is 16 UCAS points lower than our standard entry requirements. View the criteria for our Fair Access Offer.

Select your region to find detailed information about entry requirements:


You can view our full list of country specific entry requirements on our Entry requirements page.

Alternatively, visit our International hub for further advice and guidance on finding in-country agents and representatives, joining our in-country events and how to apply.

English language requirements

  • IELTS: 6.0 overall (with at least 5.5 in each component area).

If you don't meet the English language requirements, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

For more information on our approved English language tests visit our English language requirements page.

Not got the required grades? We offer this degree with an integrated foundation year.


Fees and funding

Student Full-time Part-time
UK 2027/28 fees TBC
2026/27 fees: £9,790 per year
Not available
International 2027/28 fees TBC
2026/27 fees: £20,800 per year
Not available

If you choose to study this course with a professional placement2 or study abroad year, you will need to pay a tuition fee3 to cover your academic support throughout your placement year. As an indication, students commencing their professional placement in the academic year 2028/29 will pay £1,575 if they are paying UK fees, or £1,900 if they are paying international fees. The University will charge the tuition fees stated above for those on a placement during Academic Year 2028/29. The University will review professional placement tuition fees each year. For UK (home) students, the University may increase fees for each subsequent year of study, but such that it will be no more than 5% above inflation.

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

The University will charge the tuition fees that are stated in the above table for the first Academic Year of study. The University will review tuition fees each year. For UK (home) students, if Parliament permits an increase in tuition fees, the university may increase fees for each subsequent year of study in line with any such changes. Note that any increase is expected to be in line with inflation.

For international students, we may increase fees each year, but such increases will be no more than 5% above inflation. If you defer your course start date or have to extend your studies beyond the normal duration of the course (e.g. to repeat a year or resit examinations) the University reserves the right to charge you fees at a higher rate and/or in accordance with any legislative changes during the additional period of study.

We offer a range of International scholarships to students all over the world. For more information, visit our International Scholarships page.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad).

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.


Facilities

Your studies will be centred in high-specification learning environments that benefit from extensive social learning facilities, well-appointed laboratories, industry-standard equipment, lecturing facilities and classrooms, facilitating our innovative teaching methods across a diverse suite of courses.

BAME male student working on multiple computer monitors

Interactive Media Lab

Dedicated lab facility with high-end PCs which empower your software development and your digital creativity. You can access these machines outside of class to undertake portfolio work.

People walking in front of a building which has a big library sign

The Library

The Lanchester Library is usually open 364 days a year and has many study spaces, including group and silent areas. It also currently offers touchdown computers and free-to-loan laptops.

Facilities are subject to availability. Access to some facilities (including some teaching and learning spaces) may vary from those advertised and/or may have reduced availability or restrictions where the university is following public authority guidance, decisions or orders.


Careers and opportunities

On successful completion of the course, you should have gained practical knowledge of a range of industry standard content creation tools.4

Graduates should be equipped with the knowledge and skills to effectively work within the creative industry, pursuing careers across areas including digital media, animation, user interface and UX design, game design and full-stack web development and mobile application development.

As a multi-disciplinary subject, the Digital Technology and Computing BSc (Hons) is designed to produce design-conscious graduates that have a wealth of technical skills and knowledge of implementation. As the creative industry keeps growing, it relies increasingly on designers and content creators that have a fundamental knowledge of computer systems, their requirements and their limitations.

Learning to produce efficient digital media content, engage with collaborative design practices and understand the technical aspects of design, helps graduates become informed, socially responsible content creators and design practitioners.

Where our graduates work

The forerunner to this course was our multimedia computing course and graduates of that course have gone on to work at:

  • Jaguar Land Rover – CGI Artist
  • The AA – Learning Designer
  • AIA – Associate, UX Research
  • BlackRock – Senior Software Engineer
  • Semcon – CGI Artist
  • HedgedInterest – Lead Graphic Designer
  • MOTIX Connected – Development Coordinator
  • Blink Image Limited – Motion Graphics Designer
  • TopCon Positioning Systems – UX Supervisor

The graduate destinations listed above illustrate potential career paths. You may need to gain additional qualifications or practical experience, pass professional examinations, complete training, cover associated costs and meet specific visa or immigration requirements to secure employment in these fields.

Two students sat at a desk working on a laptop

Discover Phoenix+

Phoenix+ brings you together with other students to learn, experience and develop essential knowledge and skills. Whatever destination you choose, it's about preparing you for life after university.

Learn more about Phoenix+

How to apply


Discover Uni stats