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Reality Remix

Funder

Arts and Humanities Research Council (AHRC) & Engineering and Physical Sciences Research Council (EPSRC)
AHRC Creative Economy Programme Research and Partnership Development call for the Next Generation of Immersive Experiences

Total value of project

£60,321

Project team

Associate Professor Ruth Gibson (Principal Investigator), Coventry University; Professor Joseph DeLappe (Co-Investigator), Abertay University; Dr Darshana Jayemanne (Co-Investigator), Abertay University; Bruno Martelli, Gibson/Martelli; Scott Kildall, Xenoform Labs; Alexa Pollmann, Peut-Porter; Dr Dustin Freeman, Escape Character; Dr Nick Lambert, Ravensbourne University; Dr Alex Woolner, AdsReality; Dr Lauren Wright; Siobhan Davies Studios; Paul Callaghan, British Council

Duration of project

01/02/2018 - 31/08/2018


Project overview

The 'Reality Remix' project brings together an interdisciplinary team of experts - a fashion designer, artists, researchers, an interactive designer, a software engineer, computer scientist, and a choreographer to address challenges and opportunities that emergent technologies bring to content creation and interaction methods in Mixed, Augmented and Virtual Reality.

The participants debate, create and share understandings to reveal insights into the new arena of immersion. The team hosted three Research Salons under the call themes of Memory, Place & Performance, to enhance user experience and produce new understandings and insights through the creation of proof of concept/prototypes in the development of next generation immersive experiences. The project tested a variety of prototypes culminating in dissemination events at Ravensbourne University and Siobhan Davies Dance where the research findings were shared with the public.

The aim is to enhance the interaction experience for audiences to produce new experiences which are intellectually and socially engaging and can, through a re-engagement with the complexities of encountering 'new spaces' generate new understandings about our relationship with our perceptions within the world and how the physical body is reconceptualised and re-encountered in mixed reality environments.

Project objectives

The interdisciplinary project will be of benefit to researchers and practitioners in a wide range of academic disciplines from specialists in movement - both performance and media arts based to those working with digital technologies, simulation and games, to social scientists interesting in understanding modes of behaviour in virtual environments, serious gaming and to cultural theorists interested in the creation of new spaces.

The project will benefit a range of external users. It builds on longstanding relationships between the participants. The project's cultural, social and educational impact will be delivered through two dissemination events and the project blog Reality Remix.

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