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The aim of this project is to develop socioeconomic growth by modernising Higher Education and making it more accessible to students with special needs, thereby enabling Students with Disabilities to enter the workforce and become independent.
Department of Education funded research on supporting children with Special Educational Needs. Created a free resource for teachers on what works in the classroom. Aims to help schools use evidence-based practice.
Drawing on an interdisciplinary body of scholarship that combines the history and science of climate change with literary and cultural histories, racial theories, and feminist ecocriticism, this project develops a view of premodern climate change.
This is a pedagogical focused project developing educational and vocational materials for people co-creating in wellbeing settings.
Maths Meets Myths is a new way of using statistical physics in connection with humanities. It helps us to trace commonalities and differences between characters in myths and legends across cultures, and visualise networks to see nuances in social systems.
The potential of South-South migration contributing to development and delivery of the SDGs is widely acknowledged but remains unrealised, largely due to existing inequalities at the global, national and local levels which determine who is (and is not) able to migrate.
The overall purpose of SAFERUP! is to inform the design, operation and installation of the next generation of urban pavements.
To design, deliver, and evaluate a home-school program of inclusion/early intervention for children with ADHD-like behaviours in Slovakia, Hungry, and Romania.
In the ACES project, we are investigating the impact of transformative education through playful approaches and experiences towards developing social resilience, targeting young people in Malaysia, Vietnam, and Indonesia.
Under the moniker of SPECT.ANON. George Saxon and Ryan Sehmar worked with Vivid Projects as part of a year-long residency to re-imagine worlds under curfew during a shared self-isolation. A series of events, referred to as interludes and intervals, were developed within the environment of an empty space. The audience was beckoned into a wooden structure, where potential action and intervention were recorded at given intervals, as the artists deciphered the interior world (inner space) of this existence together with the fragile tensions and antagonisms presented by the exterior world (outer space).
The Virtual Inclusive Cultural Entrepreneurs (VICE) project has 5 partners from 4 countries: UK, Sweden, Austria, and Croatia. Each bringing complementary skills and expertise in the fields of adult education, teacher training, post-digital cultures, archives, museums, and cutting-edge learning technology.
This project addresses particular economic and social issues museums in Coventry and West Midlands are facing, whose issues have been exacerbated by the current pandemic.
The aim of this project is to further our understanding of the motivations, barriers and enablers of diverse communities’ participation in community food activities.
This work builds upon research funded by Just Growth (2016) & Power To Change (2017) to create a toolkit that Community Food Businesses can use to understand their social impact.
'BRIEFCASE project' workshop is based on 10 years’ experience by the Geomining Museum, in Madrid. This innovative project creates the opportunity for learning about minerals through hands-on experience, specifically targeting 6-14 year old students and their teachers.
The Shape of Sound, is an interdisciplinary exploration into the relationship between movement, touch and sound.
The SHAPES project has been funded for three years to design, manufacture and trial a self, or carer-managed intervention that could be deployed early after stroke to treat post-stroke elbow spasticity.
Impacts of the Covid-19 pandemic on criminal justice journeys of adult and child survivors of sexual abuse, rape, and sexual assault
The DOMUS project aims to change radically the way in which vehicle passenger compartments and their respective comfort control systems are designed so as to optimise energy use and efficiency while keeping user comfort and safety needs central.
This project proposes a novel paradigm, called compressive population health (CPH for short), to reduce the data collection cost during the profiling of prevalence to the maximum extent.