Innovative Learning

In our Disruptive Media Learning Lab you'll often find students playing with Lego, imagining they live on Mars and playing cards!

Static desks and tiered lecture theatres are also out. While an indoor “hill”, a seating area covered in synthetic grass and three themed creative project labs are in.

It's all part of our innovative approach to teaching and learning – ensuring games and playful thinking are put at the heart of building a university for the 21st century.

Lego-a-go-go (Lego serious play)

What is it?

Lego-a-go-go is an interactive and engaging method for problem solving, which uses Lego building blocks to help students answer questions or create models for projects.

Why use it?

Learning with Lego is seen as much more fun and playful, so participants feel more comfortable in taking risks and exploring new concepts and ideas. Getting people to create 3D models also engages creative centres in the brain that often aren’t engaged during traditional learning and teaching.

 

Mega Project: Mars Colony

What is it?

Mars Colony is a mega project that will focus on the theoretical colonisation mission to Mars.

The project will involve students from all faculties looking at all aspects of the mission, such as mathematicians and physicists working on the rocket, along with psychologists looking at the human side of the mission.

Why use it?

The Mars Colony mega project enables students from all over the university to get involved in solving the many real-world issues that come with such a colonisation mission. The fact that the project will involve massive collaboration from across the university and that students can be assessed based on their contributions to the project is motivating and engaging for them.

It is easy to see why doing a dissertation on a Mars colonisation mega project may be much more engaging for students that what they would usually do.

Digital Leaders Project

What is it?

The students recruited as Digital Leaders will work together in the design, planning and delivery of activities aimed at developing peers’ digital competences. As a community, they will need to demonstrate leadership and organise, with the support of staff members, a number of initiatives throughout the academic year 2016-17.

Why use it?

Based on peer-to-peer learning, this programme enables students to adapt their learning outside the classroom to their coursework. Skills learnt will be shared as a group and benefit one another as a team. Students who become Digital Leaders also receive an ‘Open Badge’ accreditation and a grant at the end of the year (subject to satisfactory performance).

L-E-A-R-N

What is it?

L-E-A-R-N is a card-based teaching method that breaks down the problem-solving process into 5 key stages:

  • Locate – Choose a short question to look into
  • Evaluate – Identify credible sources of information
  • Articulate – Present findings to others and debate
  • Re-evaluate – Combine everyone’s ideas
  • Naturalise – Turn this into knowledge or a process that can be used in future 

Why use it?

Teaching using the L-E-A-R-N cards ensures that each stage of the problem/question is looked in to, and guarantees that there is debate amongst participants about the issue and the suggested solutions. It also means that you’ve factored in all points of view by the time you come to a final conclusion.

 

 

Airline Alliances Simulation

What is it?

The activity is part of a second year module in Aviation Management where students create and run their own airlines in a global virtual environment. Students have access to a web based platform to create their airlines while they have to follow rules and regulations.

Why use it?

The project gets students, individually and collaboratively with others, to think about the real-world situation of running an airline company. It simulates a professional environment where students have to role-play as airline executives who meet to form alliances in order to strengthen the market position of their airlines. Also uses presentation and creative imagination skills throughout the task.