Search
Search
The project “Escape Racism – Toolbox to promote inclusive communities” has the main aim of building inclusive societies where young people are promoting the respect of human rights, combating racism and discrimination and acting as multipliers for their peers.
COPIM is an international partnership of researchers, universities, librarians, open access book publishers and infrastructure providers. It is building community-owned, open systems and infrastructures to enable open access book publishing to flourish.
An international, interdisciplinary collaboration, which will develop a virtual reality field experience (FEVR) of various geological sites in South Africa’s Eastern Cape region.
Innovate UK have funded 11 Launchpads across the country aimed at supporting clusters of innovative small and medium sized enterprises (SMEs) to progress their ideas toward commercialisation, contributing to local economic growth.
Centre for Creative Economies researcher Victoria Barker has been awarded a one-year Fellowship award, partnered with the Local Policy Innovation Partnership (LPIP) Strategic Coordination Hub.
The idea of the CULT_Risk project comes from the fact that there is currently a huge migration taking place into Europe. People from the Middle East and Africa come to Europe for a better and easier life.
The CROWD4ROADS project combines trip sharing and crowd sensing initiatives to harness collective intelligence to contribute to the solution of the sustainability issues of road passenger transport, by increasing the car occupancy rate and by engaging drivers and passengers in road monitoring.
The TubeCrush as Connected Intimacies project aimed to explore the website TubeCrush, which allows people to take and share unsolicited images of attractive men on the London Underground. From this website, the project sought to study how such a practice is shaped by desire, digital culture, masculinity, and the urban space of the major financial city of London.
This project has produced a digital toolkit co-design, built to enhance digital literacy and influence public pedagogy and policy around consent and coercive control in gender-based technology-facilitated abuse.
The BRIDGING project is a three-year project using extended reality training with autistic employees and employers to support entry and retainment within the workplace and reduce the autism employment gap.
The pervasive presence of data in the daily lives of European citizens underscores the necessity of acquiring the skills to adeptly navigate this emerging data-centric society.
The CreativeCulture project aims to expand the GameChangers programme to address educational challenges within the context of inclusive learning for learners from the rural parts of Malaysia Borneo.
Opening research avenues around the topic of gesture and gesturality, in order to explore their role in the emerging postdigital landscape.
This project supports collaborative work between academic researchers, industry bodies and UK-based cut-flower firms to tackle these problems resulting in reductions in usage of plastics and packaging and better management of waste products.
The aim of this project is to investigate how, through performance-led artistic interventions and provocations, the creative arts and playfulness can best be utilised to change traditional mindsets and facilitate a more integrated approach to the business of accounting.
Coventry University are a project partner to phase 1 work which provides resource and support capacity across stakeholders to undertake partnership development and landscape evidence analysis required to design the phase 2 work programme.
The project is designed to address an important evidence gap around the contribution of freelancers to the economic and place-based impacts of the creative industries.
GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.
FAiR will promote environmental awareness and practice in coastal fishing communities in Malaysia, utilising community-centred playful art-based approaches to embed scientific research in environmental conservation.
At the heart of Frequently Asked Questions (FAQ), is a number of questions that enquire about a homeless individual’s right to access to basic living provisions such as shelter, personal safety, health, food, and communication.