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In the UK, in 2022, 376 pedestrians were killed and 19318 were injured, highlighting the important societal impact and a notable economical loss of £2.2M per death and £261,498 for each seriously injured victim.
This project aims to co-develop existing CPD for teachers of mathematics at GCSE and A-Level, focused on supporting their students to overcome Maths Anxiety, and improve attainment using self-explanation training.
The aim of this two year KTP project is to investigate the value of water managed green infrastructure in urban areas to improve biodiversity.
This study aims to research the evolving field of Collaborative Online International Learning (COIL) Higher Education (HE) through a Global South-North research project, focusing on female voices.
The project aims to broaden and extend the impact of experiential learning through play and gamification as a creative, emphatic and inclusive pedagogical practice in Malaysia towards Education 4.0 responding to Industry 4.0.
The project “Escape Racism – Toolbox to promote inclusive communities” has the main aim of building inclusive societies where young people are promoting the respect of human rights, combating racism and discrimination and acting as multipliers for their peers.
Young people will be most affected by artificial intelligence (AI) and automation, according to UNICEF (2018). They therefore require knowledge and agency regarding Al systems.
COPIM is an international partnership of researchers, universities, librarians, open access book publishers and infrastructure providers. It is building community-owned, open systems and infrastructures to enable open access book publishing to flourish.
An international, interdisciplinary collaboration, which will develop a virtual reality field experience (FEVR) of various geological sites in South Africa’s Eastern Cape region.
The CROWD4ROADS project combines trip sharing and crowd sensing initiatives to harness collective intelligence to contribute to the solution of the sustainability issues of road passenger transport, by increasing the car occupancy rate and by engaging drivers and passengers in road monitoring.
The TubeCrush as Connected Intimacies project aimed to explore the website TubeCrush, which allows people to take and share unsolicited images of attractive men on the London Underground. From this website, the project sought to study how such a practice is shaped by desire, digital culture, masculinity, and the urban space of the major financial city of London.
The idea of the CULT_Risk project comes from the fact that there is currently a huge migration taking place into Europe. People from the Middle East and Africa come to Europe for a better and easier life.
GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.
FAiR will promote environmental awareness and practice in coastal fishing communities in Malaysia, utilising community-centred playful art-based approaches to embed scientific research in environmental conservation.
This research project explores how the hill-bred Welsh Mountain Pony, a local and hardy breed that has graced our landscape for centuries, have undergone a dramatic decline such that there is only around 400 left now.
Innovate UK have funded 11 Launchpads across the country aimed at supporting clusters of innovative small and medium sized enterprises (SMEs) to progress their ideas toward commercialisation, contributing to local economic growth.
Coventry University are a project partner to phase 1 work which provides resource and support capacity across stakeholders to undertake partnership development and landscape evidence analysis required to design the phase 2 work programme.
The project is designed to address an important evidence gap around the contribution of freelancers to the economic and place-based impacts of the creative industries.
The aim of this project is to investigate how, through performance-led artistic interventions and provocations, the creative arts and playfulness can best be utilised to change traditional mindsets and facilitate a more integrated approach to the business of accounting.
This project supports collaborative work between academic researchers, industry bodies and UK-based cut-flower firms to tackle these problems resulting in reductions in usage of plastics and packaging and better management of waste products.