Computer Games Programming MSci/BSc (Hons) with foundation year

Study level: Undergraduate
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Develop advanced programming, mobile game engine and real-time computing skills through hands-on projects, industry collaboration and modern technologies, preparing you for roles in the game and software industries.

Course features

Course option

Year of entry

Location

CU Coventry (Coventry) and
Coventry University (Coventry)

Study mode

Full-time
Sandwich

Duration

BSc:
4 years full-time
5 years sandwich

UCAS codes

G4DF

Start date

September 2027
November 2027
January 2028
March 2028
May 2028
July 2028

The information on this page is for 2026-27 entry and should be used as guidance for 2027-28 entry. Please keep checking back on this course page to see our latest updates.


Course overview

Ideal for aspiring programmers who are passionate about games and want to build them from the ground up. Gain hands-on experience in designing, coding and optimising interactive experiences across multiple platforms, while learning how to use commercial game engines and apply computational problem-solving techniques. With a focus on real-time programming, artificial intelligence (AI) and high-performance computing, you will have the opportunity to develop advanced technical skills and prepare for roles in the games industry and related technology sectors.

  • Develop and extend game engines, mastering real-time graphics, mobile game development, AI and optimisation.
  • Gain hands-on experience with industry-standard tools such as Unity and Unreal.
  • Build a strong personal portfolio through both individual projects and collaborative projects with designers and artists.2
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Rated Gold Overall

Teaching Excellence Framework (TEF) 2023

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5 QS Stars for Teaching and Facilities

QS Stars University Ratings

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Top 5 Student City in England (Coventry)

QS Best Student Cities Index 2026

Why you should study this course

  • Portfolio development built into the course: every project and assignment contributes to your professional portfolio, ensuring you graduate with demonstrable work that showcases your technical and creative abilities.
  • Hands-on learning: gain practical experience in programming, game engine usage and game optimisation through structured labs, group projects, and assessed industry-based assignments that are a core part of the course.
  • Access to industry-standard tools and facilities: as part of your learning, you’ll work directly with technologies such as Unreal Engine and Unity, with access to VR suites and high-performance computing labs.4
  • Optional career-enhancing experiences: beyond the taught curriculum, you may have opportunities to take part in game jams, networking events, and internships, which can further expand your professional experience and connections.2

What you'll study

This year introduces you to your chosen subject while building essential skills.

  • Explore everything from pure and applied mathematics to software, databases and data visualisation, giving you a solid understanding of the subject before you progress.
  • Perfect the research and writing styles you’ll need to ace your degree-level assignments.
  • Learn core principles so you feel completely prepared when you start Year 1 of your degree.

On successful completion of this foundation year, you will be able to progress to year 1 of the degree.

Your first year is shared with students from closely related courses. This approach allows you to learn alongside other disciplines, broaden your perspective and develop strong collaboration skills from the very start.

The common first year also offers flexibility. If you discover a stronger interest in another subject area, you may have the opportunity to transfer to a related course at the end of the year, subject to meeting progression requirements.

Common first year courses:

  • Animation BA (Hons)
  • Computer Games Programming MSci/BSc (Hons)
  • Digital Media BA (Hons)
  • Games Art BA (Hons)
  • Games Design and Development BA (Hons)

Modules

Modules

A placement year2 provides optional first-hand industry experience and helps you discover where your skills and interests truly lie. Taken between your second and final years, it allows you to step into a professional environment, apply your learning and gain valuable insight into your chosen sector.

By spending an extended period in industry, you should develop confidence, build professional networks and strengthen the transferable skills that employers value most. This experience offers a powerful way to explore career paths and return to your final year with real -world expertise and a clearer sense of direction.

Key opportunities

  • Complete an approved work placement: gain practical experience aligned with your course and career ambitions, typically lasting at least 26 weeks.
  • Reflect on professional development: recognise and document the specific skills, knowledge and experience you gain during your time in industry.
  • Broaden your global perspective: optionally undertake an international work or study placement to experience a different professional or cultural context.

While this optional year is non-credit-bearing, successful completion ensures your experience is formally recognised on your final degree certificate to showcase your expertise to future employers.

Students sponsored by the University who opt for an international work placement must ensure they comply with the UKVI immigration regulations and should contact us for further guidance.

Modules

Modules

Modules

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

Forget stressful end-of-year exams. We focus on applied learning using a mix of lectures, tutorials and online study to get you ready for the real world. Instead of one big test, we assess your progress through coursework and phase tests. This better reflects the way you’ll likely work in your future career.


Teaching contact hours

As a full-time undergraduate student, you will study modules totalling 120 credits each academic year. A typical 30-credit module requires 300 hours of study. Study hours are made up of teaching contact hours and guided and independent study.

Teaching hours

Teaching hours may vary, depending on where you are in your studies, but on average, you will have between 10 and 12 teaching and learning hours each week. You will also have the option to attend additional sessions, including time with a progress coach or to meet with staff for advice and feedback. As you progress through your studies, teaching hours may reduce.

Guided and independent study

Throughout your studies, you will be expected to spend time in guided and independent study to make up the required study hours per module. You’ll be digging deeper into topics, review what you’ve learned and complete assignments. This can be completed around your personal commitments. As you progress through your studies, you’ll spend more time in independent study.

Online learning

As an innovative university, we use different teaching methods, including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.


Assessment

The foundation year will be assessed using a variety of methods which will vary depending upon the module and may include:

  • practical class and project performance
  • written practical reports
  • project thesis
  • oral presentations
  • tutorial tasks.

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.

Teaching and learning methods may include:

  • lectures
  • seminars
  • tutorials
  • presentations
  • group projects
  • workshops
  • practical studio sessions
  • practical lab sessions.

Throughout your course, you may have the opportunity to attend hackathons and game jams, where you can showcase your skills and collaborate under time pressure (optional, subject to availability).


Teaching contact hours

As a full-time undergraduate student, you will study modules totalling 120 credits each academic year. You will normally study one 30-credit module at a time. A typical 30-credit module requires a total of 300 hours of study made up of teaching contact hours, guided and independent study.

Teaching hours

Teaching hours may vary depending on your year of study and selected modules. During your first year, you can expect 12-15 teaching hours each week. You will also have the option to attend additional sessions, including time with a progress coach or to meet with staff for advice and feedback. As you progress through your studies, teaching hours may reduce.

Guided and independent study

Throughout your studies, you will be expected to spend time in guided and independent study to make up the required study hours per module. You’ll be digging deeper into topics, review what you’ve learned and complete assignments. This can be completed around your personal commitments. As you progress through your studies, you’ll spend more time in independent study.

Online learning

As an innovative university, we use different teaching methods including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.


Assessment

This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods may include:

  • game development projects – showcasing programming and design skills
  • technical reports and presentations - communicating complex ideas effectively
  • industry-based mock assignments – addressing real-world challenges in game development.
  • group work for presentations, lab projects and reports
  • individual presentations
  • online tests
  • essays and critical reviews of scientific topics
  • case studies
  • posters and other information resources (e.g. videos, websites, briefing papers).

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


Entry requirements

Typical entry requirements:

64 UCAS tariff points. All foundation courses require GCSE maths and English at grade 4 / C or Functional Skills Level 2, or other equivalent Level 2 awards, and at least one A2 level or a BTEC equivalent qualification. For T levels: overall grade of Pass (D or E on the Core) in the T level qualification in any subject.

Other qualifications and experience

Our students come from a variety of backgrounds, each with a unique story. We recognise a breadth of qualifications. If your qualifications differ from the above, contact our Admissions Team who will be happy to discuss your qualifications and routes into your chosen course.

Contextual/Fair Access Offers

If you meet the criteria for our Fair Access Offer, you could automatically receive a contextual offer which is 16 UCAS points lower than our standard entry requirements. View the criteria for our Fair Access Offer.

Got higher grades? Have you considered direct entry to the degree without foundation year?


Fees and funding

Foundation year

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man 2027/28 fees TBC
2026/27 fees: £9,790
Not available
International/EU Not currently available*** Not available

Degree

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man 2027/28 fees TBC
2026/27 fees: £9,790 per year
Not available
International/EU Not currently available*** Not available

If you choose to study this course with a professional placement2 or study abroad year, you will need to pay a tuition fee3 to cover your academic support throughout your placement year. Students commencing their professional placement in the academic year 2028/29 will pay £1,575 if they are paying UK fees, or £1,900 if they are paying international fees.

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

The University will charge the tuition fees that are stated in the table above for the first Academic Year of study. The University will review tuition fees each year. For UK (home) students, if Parliament permits an increase in tuition fees, the university may increase fees for each subsequent year of study in line with any such changes. Note that any increase is expected to be in line with the Retail Price Index (RPI), a UK measure of inflation that tracks changes in the cost of living.

If you choose to study this course with a professional placement or study abroad year, the University will charge the tuition fees stated above for those on a placement during Academic Year 2028/29. The University will review professional placement tuition fees each year. For UK (home) students, the University may increase fees for each subsequent year of study, but such that it will be no more than 5% above RPI.

For international students, we may increase fees each year, but such increases will be no more than 5% above inflation. If you defer your course start date or have to extend your studies beyond the normal duration of the course (e.g. to repeat a year or resit examinations) you may be charged the tuition fees in force at the time you take that additional period of study, and/or in line with any legislative changes that apply at that time.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.

Applies to degree only

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad) which may include costs of travel, accommodation, equipment or uniform required for the placement and any visa-related costs.

Foundation year funding

To secure funding for a degree with a foundation year, you must complete the full four-year programme. If you do not finish the entire course, including the integrated foundation year, you may have to pay the foundation year fees yourself. For further information, please refer to the 'Tuition Fee Loan' details in the 'Funding your undergraduate course' section of our 'Fees and finance' page.

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.

**This degree with foundation year is not currently available to international students who require a student visa to study in the UK.


Facilities

Your studies will be centred in high-specification learning environments that benefit from extensive social learning facilities, well-appointed laboratories, industry-standard equipment, lecturing facilities and classrooms, facilitating our innovative teaching methods across a diverse suite of courses.

You’ll spend your foundation year at our CU Coventry Mile Lane building, just a short walk from Coventry city centre. You can still make the most of all the facilities at the main Coventry University campus whenever you like. 

Once you successfully complete your foundation year, you’ll move over to the Coventry University campus to study your degree. 

Facilities are subject to availability4. Access to some facilities (including some teaching and learning spaces) may vary from those advertised and/or may have reduced availability or restrictions where the university is following public authority guidance, decisions or orders.

  • Games lab
    The games lab provides a high-performance digital environment for games development and interactive media. It's equipped with high-end gaming PCs suitable for work across a range of software and engines, whether you’re developing games, creating stunning art pieces or shaping art direction.
  • Hack labs
    Find out how things work in our dedicated hack labs. Deconstruct the latest technologies and devices, then remake or repurpose them to understand their design. Our digital hack lab offers the freedom to test and challenge the code that underpins software and platforms.
  • Immersive, 360 motion-capture studio
    Create 360° content for film, games, AR, VR, and mixed reality environments in this purpose-built motion-capture studio. You’ll have access to industry-standard technology used by professional studios to produce blockbuster films and top-selling games.

Take a virtual tour

Facilities are subject to availability4. Access to some facilities (including some teaching and learning spaces) may vary from those advertised and/or may have reduced availability or restrictions where the university is following public authority guidance, decisions or orders.


Careers and opportunities

Upon successfully graduating this course, you may wish to engage with the technical and engineering aspects of the broader video and computer games industry. This may include working for large studios as part of a team of developers, focused on coding the software which underpins modern games.

Alternatively, you may wish to participate in the expanding application of game engine technologies to alternative sectors, such as the automotive, media, architectural and military industries. As such, you could leverage the skills taught by the course to repurpose and extend existing games technologies to suit the requirements of these sectors.

The graduate destinations listed above illustrate potential career paths. You may need to gain additional qualifications or practical experience, pass professional examinations, complete training, cover associated costs and meet specific visa or immigration requirements to secure employment in these fields.

Where our graduates work

Successful graduates of this course have gone on to work for a range of companies, these include:

  • Pixel Toys
  • Codemasters
  • Sumo Digital
  • Playground Games
  • Cloud Imperium Games
  • Rare Ltd
  • Unity Technologies
  • Criterion Games.
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Discover Phoenix+

Phoenix+ brings you together with other students to learn, experience and develop essential knowledge and skills. Whatever destination you choose, it's about preparing you for life after university.

Learn more about Phoenix+

How to apply

This course with foundation year is not available to international students.

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