Computer Games Programming MSci/BSc (Hons) with foundation year

Study level: Undergraduate
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Develop advanced programming, game engine and real-time computing skills through hands-on projects, industry collaboration and modern technologies, preparing you for roles in the game and software industries.

Course option

Year of entry

2026-27

Location

CU Coventry (Coventry) and
Coventry University (Coventry)

Study mode

Full-time
Sandwich

Duration

BSc:
4 years full-time
5 years sandwich

UCAS codes

G4DF

Start date

September 2026
November 2026


Course overview

Our degree with foundation year could be the stepping stone you need to achieve your goals. The foundation year aims to prepare you for degree-level study and is a great way to build the confidence, skills and knowledge needed to succeed on your degree course. The degree with foundation year is only available for the BSc option.

Foundation year

This course covers professional and academic skills and will introduce you to the fundamentals of hardware, workshop, software and the internet. You will also be supported in developing a range of transferable skills in areas including research, project and laboratory skills, academic writing and communication.

Degree

Ideal for aspiring programmers who are passionate about games and want to build them from the ground up. Gain hands-on experience in designing, coding and optimising interactive experiences across multiple platforms, while learning how to use commercial game engines and apply computational problem-solving techniques. With a focus on real-time programming, artificial intelligence (AI) and high-performance computing, you will have the opportunity to develop advanced technical skills and prepare for roles in the games industry and related technology sectors.

  • Develop and extend game engines, mastering real-time graphics, AI and optimisation.
  • Gain hands-on experience with industry-standard tools such as Unity and Unreal.
  • Build a strong personal portfolio through both individual projects and collaborative projects with designers and artists.2
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Rated Gold Overall

Teaching Excellence Framework (TEF) 2023

Five stars in a speech bubble.

5 QS Stars for Teaching and Facilities

QS Stars University Ratings

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Top 5 Student City in England (Coventry)

QS Best Student Cities Index 2026

Why you should study this course

Foundation year

  • Supports you to gain the academic skills required for degree-level study.
  • Provides a grounding in key areas of digital technologies.

Degree

  • Portfolio development built into the course: every project and assignment contributes to your professional portfolio, ensuring you graduate with demonstrable work that showcases your technical and creative abilities.
  • Hands-on learning: gain practical experience in programming, game engine usage and game optimisation through structured labs, group projects, and assessed industry-based assignments that are a core part of the course.
  • Access to industry-standard tools and facilities: as part of your learning, you’ll work directly with technologies such as Unreal Engine and Unity, with access to VR suites and high-performance computing labs.4
  • Integrated Master of Science (MSci): you can join the MSci in two ways:
    • Direct entry: apply straight onto the MSci if you meet the higher entry requirements.
    • Transfer during your studies: if you start on the BSci and achieve strong results, you may be able to transfer onto the MSci later in your course. This flexibility means you could progress to the full master’s level qualification (subject to meeting progression requirements) while paying undergraduate fees.
  • Optional career-enhancing experiences: beyond the taught curriculum, you may have opportunities to take part in game jams, networking events, and internships, which can further expand your professional experience and connections.2

What you'll study

This course has a common first year.

The common first year enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn.

If you discover an interest in a specific subject you have studied, upon successful completion of your first year, you could swap degrees with another course in your common first year (subject to meeting progression requirements).

Common first year courses

  • Animation BA (Hons)
  • Computer Games Programming MSci/BSc (Hons)
  • Digital Media BA (Hons)
  • Games Art BA (Hons)
  • Games Design and Development BA (Hons)

Modules

Modules

There’s no better way to find out what you love doing than trying it out for yourself, which is why a work placement2 can often be beneficial. Work placements usually occur between your second and final year of study. They’re a great way to help you explore your potential career path and gain valuable work experience, whilst developing transferable skills for the future.

Modules

Modules

Modules

The foundation year offers an introduction to your chosen subject and supports you to develop the skills required for degree-level study.

Modules

We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated.


How you'll learn

The foundation year is focused on applied learning through a blend of lectures, tutorials and online learning. There are no end-of-year exams. Instead, learning is assessed through coursework and phase tests, which are more reflective of a working environment.

The learning outcomes of modules, assignments and projects will be clearly stated. Your work will be marked according to how well you achieve these learning outcomes and your final feedback will refer to each outcome, as well as providing an overall percentage grade.


Teaching contact hours

As a full-time undergraduate student, you will study modules totalling 120 credits each academic year. You will normally study one 30-credit module at a time. A typical 30-credit module requires a total of 300 hours of study made up of teaching contact hours, guided and independent study.

Teaching hours

Teaching hours may vary depending on your year of study and selected modules. During your first year, you can expect 12-15 teaching hours each week. You will also have the option to attend additional sessions, including time with a progress coach or to meet with staff for advice and feedback. As you progress through your studies, teaching hours may reduce.

Guided and independent study

Throughout your studies, you will be expected to spend time in guided and independent study to make up the required study hours per module. You’ll be digging deeper into topics, review what you’ve learned and complete assignments. This can be completed around your personal commitments. As you progress through your studies, you’ll spend more time in independent study.

Online learning

As an innovative university, we use different teaching methods including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.


Assessment

The foundation year will be assessed using a variety of methods which will vary depending upon the module and may include:

  • practical class and project performance
  • written practical reports
  • project thesis
  • oral presentations
  • tutorial tasks.

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.

Teaching and learning methods may include:

  • lectures
  • seminars
  • tutorials
  • presentations
  • group projects
  • workshops
  • practical studio sessions
  • practical lab sessions.

Throughout your course, you may have the opportunity to attend hackathons and game jams, where you can showcase your skills and collaborate under time pressure (optional, subject to availability).


Teaching contact hours

As a full-time undergraduate student, you will study modules totalling 120 credits each academic year. You will normally study one 30-credit module at a time. A typical 30-credit module requires a total of 300 hours of study made up of teaching contact hours, guided and independent study.

Teaching hours

Teaching hours may vary depending on your year of study and selected modules. During your first year, you can expect 12-15 teaching hours each week. You will also have the option to attend additional sessions, including time with a progress coach or to meet with staff for advice and feedback. As you progress through your studies, teaching hours may reduce.

Guided and independent study

Throughout your studies, you will be expected to spend time in guided and independent study to make up the required study hours per module. You’ll be digging deeper into topics, review what you’ve learned and complete assignments. This can be completed around your personal commitments. As you progress through your studies, you’ll spend more time in independent study.

Online learning

As an innovative university, we use different teaching methods including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.


Assessment

This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods may include:

  • game development projects – showcasing programming and design skills
  • technical reports and presentations - communicating complex ideas effectively
  • industry-based mock assignments – addressing real-world challenges in game development.
  • group work for presentations, lab projects and reports
  • individual presentations
  • online tests
  • essays and critical reviews of scientific topics
  • case studies
  • posters and other information resources (e.g. videos, websites, briefing papers).

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


Entry requirements

Typical entry requirements:

64 UCAS tariff points. All foundation courses require GCSE maths and English at grade 4 / C or Functional Skills Level 2, or other equivalent Level 2 awards, and at least one A2 level or a BTEC equivalent qualification.

Other qualifications and experience

Our students come from a variety of backgrounds, each with a unique story. We recognise a breadth of qualifications. If your qualifications differ from the above, contact our Admissions Team who will be happy to discuss your qualifications and routes into your chosen course.

Contextual/Fair Access Offers

If you meet the criteria for our Fair Access Offer, you could automatically receive a contextual offer which is 16 UCAS points lower than our standard entry requirements. View the criteria for our Fair Access Offer.

Got higher grades? Have you considered direct entry to the degree without foundation year?


Fees and funding

Foundation year

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man 2026/27 fees TBC
2025/26 fees: £9,535
Not available
International/EU Not currently available*** Not available

Degree

Student Full-time Part-time
UK, Ireland*, Channel Islands or Isle of Man 2026/27 fees TBC
2025/26 fees: £9,535 per year
Not available
International/EU Not currently available*** Not available

If you choose to study this course with a professional placement2 or study abroad year, you will need to pay a tuition fee3 to cover your academic support throughout your placement year. Students commencing their professional placement in the academic year 2027/28 will pay £1,500 if they are paying UK fees, or £1,800 if they are paying international fees.

For advice and guidance on tuition fees and student loans visit our Undergraduate Finance page and see The University’s Tuition Fee and Refund Terms and Conditions.

The University will charge the tuition fees that are stated in the above table for the first Academic Year of study. The University will review tuition fees each year. For UK (home) students, if Parliament permits an increase in tuition fees, the university may increase fees for each subsequent year of study in line with any such changes. Note that any increase is expected to be in line with inflation.

If you choose to study this course with a professional placement, the University will charge the tuition fees stated above for those on a placement during Academic Year 2027/28. The University will review professional placement tuition fees each year. For UK (home) students, the University may increase fees for each subsequent year of study, but such that it will be no more than 5% above inflation.

For international students, we may increase fees each year, but such increases will be no more than 5% above inflation. If you defer your course start date or have to extend your studies beyond the normal duration of the course (e.g. to repeat a year or resit examinations) the University reserves the right to charge you fees at a higher rate and/or in accordance with any legislative changes during the additional period of study.

We offer a range of International scholarships to students all over the world. For more information, visit our International Scholarships page.

Tuition fees cover the cost of your teaching, assessments, facilities and support services. There may be additional costs not covered by this fee such as accommodation and living costs, recommended reading books, stationery, printing and re-assessments should you need them. Find out what's included in your tuition costs.

Applies to degree only:

The following are additional costs not included in the tuition fees:

  • Any optional overseas field trips or visits: £400+ per trip.
  • Any costs associated with securing, attending or completing a placement (whether in the UK or abroad).

Foundation year funding

In order to receive funding for degree with foundation year courses, you will need to complete a four-year degree programme which includes the integrated foundation year, otherwise you may be responsible for your foundation year fees. For further information, please refer to the 'Tuition Fee Loan' details in the 'Funding your undergraduate course' section of our 'Fees and finance' page.

*Irish student fees

The rights of Irish residents to study in the UK are preserved under the Common Travel Area arrangement. If you are an Irish student and meet the residency criteria, you can study in England, pay the same level of tuition fees as English students and utilise the Tuition Fee Loan.

**This course with foundation year is not currently available to international students. If you do not meet the entry requirements to directly join year 1 of the degree, please take a look at our International Pathway courses for additional options.


Facilities

Our foundation years are taught at CU Coventry’s Mile Lane building, a short walk from the city centre. You’re part of the university from day one, so during your foundation year you’ll have access to the wider facilities at Coventry University. Once you successfully complete your foundation year, you'll transfer over to studying your chosen degree at Coventry University, where you'll be taught on campus in the relevant academic buildings.

Located on our Mile Lane campus, you will have access to our Library and Learning Services (LLS), fully equipped seminar rooms and IT suites4. You can also take advantage of reading rights in Coventry University’s Lanchester Library, make use of sport centre facilities and receive full membership to Your Students' Union.

Two students walking outside with the CU Coventry building behind them.

Mile Lane

The campus is home to an on-site library with bookable one-to-one academic writing service and library support sessions, fully equipped seminar rooms, open-access study areas, a café and an IT suite. Our labs contain industry-standard equipment so that you learn using the same equipment as many industry professionals.

A student working in a booth in The Hub.

The Hub

At The Hub you'll find the Health and Wellbeing Centre, the Students’ Union and Square One (which provides entertainment from quiz nights to live music), the Spirituality and Faith Centre, Tank Studio, Careers Office and a fantastic food court.

External view of the Lanchester Library.

Lanchester Library

Coventry University’s Lanchester Library is usually open 364 days a year, and has 1,400 study spaces, including group and silent areas. It also currently offers more than 550 computers and an additional 120 free-to-loan laptops.

 

Facilities are subject to availability. Access to some facilities (including some teaching and learning spaces) may vary from those advertised and/or may have reduced availability or restrictions where the university is following public authority guidance, decisions or orders.

Your studies will be centred in high-specification learning environments that benefit from extensive social learning facilities, well-appointed laboratories, industry-standard equipment, lecturing facilities and classrooms, facilitating our innovative teaching methods across a diverse suite of courses.

  • The Game Lab
    High-specification PC lab where the majority of your lectures and laboratories will be delivered. Additionally, you can access these machines outside of class to pursue development projects.
  • The High-Performance Lab
    HPC developer-spec’d machines to encourage students to explore more advanced and demanding software engineering challenges.
  • Motion-Capture Studio
    A bespoke facility complete with green-screen, control room and lighting rig, empowering students to explore advanced human-computer interaction and simulation technologies.

Take a virtual tour

Facilities are subject to availability. Access to some facilities (including some teaching and learning spaces) may vary from those advertised and/or may have reduced availability or restrictions where the university is following public authority guidance, decisions or orders.


Careers and opportunities

Upon successfully graduating this course, you may wish to engage with the technical and engineering aspects of the broader video and computer games industry. This may include working for large studios as part of a team of developers, focused on coding the software which underpins modern games.

Alternatively, you may wish to participate in the expanding application of game engine technologies to alternative sectors, such as the automotive, media, architectural and military industries. As such, you could leverage the skills taught by the course to repurpose and extend existing games technologies to suit the requirements of these sectors.

The graduate destinations listed above illustrate potential career paths. You may need to gain additional qualifications or practical experience, pass professional examinations, complete training, cover associated costs and meet specific visa or immigration requirements to secure employment in these fields.

Where our graduates work

Successful graduates of this course have gone on to work for a range of companies, these include:

  • Pixel Toys
  • Codemasters
  • Sumo Digital
  • Playground Games
  • Cloud Imperium Games
  • Rare Ltd
  • Unity Technologies
  • Criterion Games.
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Discover Phoenix+

Phoenix+ brings you together with other students to learn, experience and develop essential knowledge and skills. Whatever destination you choose, it's about preparing you for life after university.

Learn more about Phoenix+

How to apply

This course with foundation year is not available to international students.

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