Publications
John Halloran
- Halloran, J. (2009) It's Talk, But Not As We Know It: Using VoIP To Communicate In War Games. In Proc VS-Games 09, Proceedings of The International Conference on Serious Games and Virtual Worlds, IEEE, in press.
- Halloran, J. and Hornecker, E. (2007) The Chawton House Project: Co-Designing Situated UbiComp. In Proc ICCS 07, Proceedings of the 15th International Workshops on Conceptual Structures, Springer, pp 177 - 184.
- Halloran, J., Fitzpatrick, G. and Rogers, Y. (in preparation) The eSPACE experience: new challenges for situated technology design.
- Halloran, J., Fitzpatrick, G. and Rogers, Y. (in preparation) Giving gamers voices: VoIP-mediated talk in distributed multiplayer games.
- Weal, M., Hornecker, E., Cruickshank, D., Michaelides, D., Millard, D., Halloran, J., De Roure, D. and Fitzpatrick. G. (2006) Requirements for in-situ authoring of location based experiences. In Proceedings of MobileHCI 2006. ACM, in press. 426KB
- Hornecker, E. Halloran, J. Fitzpatrick. G., Weal, M., Millard, D., Michaelides, D., Cruickshank, D. and De Roure, D. (2006) UbiComp in opportunity spaces: challenges for participatory design. In Proceedings of The Participatory Design Conference, PDC 2006. ACM, in press. 2.46MB
- Halloran, J., Hornecker, E., Fitzpatrick, G., Weal, M., Millard, D., Michaelides, D., Cruickshank, D. and De Roure, D. (2006) Unfolding understandings: Co-designing UbiComp in situ, over time. In Proceedings of Designing Interactive Systems, DIS 2006. ACM, 109-118. 595KB
- Halloran, J., Hornecker, E., Fitzpatrick, G., Weal, M., Millard, D., Michaelides, D., Cruickshank, D. and De Roure, D. (2006) The literacy field trip: Using UbiComp to support children’s creative writing. In Proceedings of Interaction Design with Children, IDC 2006. ACM, 17-24.
241KB - Eva Hornecker, John Halloran, Geraldine Fitzpatrick, Eric Harris, Dave Millard, Mark Weal (2006) Co-designing novel user experiences at a historic manor house. University of Sussex Cognitive Science Research Paper CSRP 579. 451KB
- Weal, M., Cruickshank, D., Michaelides, D., Millard, D., De Roure, D., Halloran, J., Hornecker, E. and Fitzpatrick, G. (2006) A persistent infrastructure for augmented field trips. In Proceedings of ED-Media 2006. AACE, In Press. 209KB
- Weal, M., Cruickshank, D., Michaelides, D., Millard, D., De Roure, D., Hornecker, E., Halloran, J. and Fitzpatrick, G. (2006) A Reusable, Extensible Infrastructure for Augmented Field Trips. In Proceedings Of PerCom 2006 workshops, 2nd International Workshop on PervasivE Learning, PerEL 2006, IEEE, 201-205. 232KB
- Halloran, J., Hornecker, E., Fitzpatrick, G., Millard, D. and Weal, M. (2005) The Chawton House experience; augmenting the grounds of a historic manor house. In Proceedings of Re-Thinking Technology in Museums: Towards a New Understanding of People's Experience in Museums, University of Limerick, Ireland, 54-65. 347KB
- Stringer, M., Fitzpatrick, G., Halloran, J. and Hornecker, E. (2005) Moving beyond the application: design challenges for ubiquitous computing. Position paper for Aarhus2005 workshop 'Ambient Computing in a Critical, Quality of Life Perspective', Aarhus, Denmark, August 2005. 192KB
- Halloran, J., Fitzpatrick, G., Rogers, Y. and Marshall, P. (2004) Does it matter if you don't know who's talking? Multiplayer gaming with voice over IP. In Proceedings of CHI 2004, 1215-1218. 68KB
- Baumann, S. and Halloran, J. (2004) An ecological approach to multimodal subjective music similarity perception. In Proceedings of CIM 2004, International Conference on Interdisciplinary Musicology, CD-ROM. 260KB
- Halloran, J., Rogers, Y. and Fitzpatrick, G. (2003) From text to talk: multiplayer games and voice over IP. In Proceedings of Level Up: 1st International Digital Games Research Conference, 130-142. 819KB
- Halloran, J., Rogers, Y., Rodden, T. and Taylor, I. (2003) Creating new user experiences to enhance collaboration. In Proceedings of INTERACT 2003, 479-486. 903KB
- Halloran, J., Fitzpatrick, G., Brignull, H. and Price, S. (2003) Exploring relationships between people, devices and displays. Reviewed Workshop Proceedings, UK-Ubinet Workshop, Imperial College, London. 534KB
- Rodden, T., Rogers, Y., Halloran, J., and Taylor, I. (2003) Designing novel interactional workspaces to support face to face consultations. In Proceedings of CHI 2003, 57-64. 408KB
- Halloran, J. (2002) Putting it all together: information visualizations, display arrangements, and sales transactions. In New Review of Information Networking 8, 2002, 3-31. 806KB
- Scaife, M., Halloran, J., and Rogers, Y. (2002) Let's work together: supporting two-party collaborations with new forms of shared interactive representations. In Proceedings of COOP '02, International Conference on Cooperative Systems Design, 123-138. 720KB
- Halloran, J., Scaife, M., and Rogers, Y. (2002) Taking the 'No' out of Lotus Notes: Activity Theory, groupware, and student groupwork. In Proceedings of CSCL '02, International Conference on Computer-supported Collaborative Learning, 169-178. 1.26MB
- Halloran, J. (2001) Can we afford it? Issues in designing transparent technologies. In Proceedings of CT '01, 4th International Conference on Cognitive Technologies, 141-149.
302KB - Halloran, J. (2000) The Activity Space: Analyzing Intentionality in Open Cooperative Work. (Doctoral Thesis, University of Sussex). 6.65MB
- Halloran, J. and Retkowsky, F. (Eds) (1999) The Tenth White House Papers: Graduate research in the cognitive and computing sciences at Sussex. University of Sussex Cognitive Science Research Paper CSRP 478.
- Halloran, J., and Arvanitis, T. (1996) Towards adaptive dual expert and intelligent tutoring systems for medical diagnosis: a case study. In Proceedings of ICCS '96, International Conference on Cognitive Systems, 252-262.
Videos
Halloran, J., Fitzpatrick, G., Rogers, Y., Rodden, T., Taylor, I. and Scaife. M. (in memoriam) (2004) eSPACE: A novel interactional workspace to support sales transactions. In Proceedings of CSCW 2004.
Workshops
- John Halloran, Geraldine Fitzpatrick and Barry Brown. A one-day workshop at the British HCI Conference in Leeds, UK, September 6th 2004: 'Games and Social Networks: A Workshop On Multiplayer Games'.
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