Logo for CoventryChristopher Peters 

Senior Lecturer
Faculty of 
Engineering and Computing      
Coventry University


                                                                                                                       Home | Research | Activities | Publications | Contact
              

PUBLICATIONS
(73)
BY TYPE    BY YEAR


First-authored: 36   Citation counts: 530 (Harzing's Publish or Perish) / 558 (Google Scholar)    Hirsch's h-index: 11    Egghe's g-index: 20

Note: Many papers, in draft/preprint format, may be downloaded. However, most of them are protected by copyright.
It is the responsibility of those downloading papers to be sure they have the right to do so.


           
                  
THESIS (1)
Peters, C. "Bottom-up visual attention for autonomous virtual human animation", PhD Thesis, Department of Computer Science, Trinity College Dublin, 2004   (supervised by Prof. Carol O' Sullivan)


EDITORIALS
(4)
Castellano, G., Riek, L.D., Peters, C., Karpouzis, K., Martin, J.-C., and Morency, L.-P. "Introduction to the special issue on affective interaction in natural environments", ACM Transactions on Interactive Intelligent Systems, 2(1), pp. 1-4, March 2012  doi: 10.1145 / 2133366.2133367   [bibtex] [link] ACM DL Author-ize service
Peters, C. Section "Emotion in interaction". In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, Cognitive Technologies Series, Springer, January 2011    isbn:978-3-642-15183-5  [bibtex] [link]
Castellano, G., Karpouzis, K., Morency, L.-P., Martin, J.-C., Peters, C., and Riek, L. "The 3rd international workshop on AFFective Interaction in Natural Environments (AFFINE)". Proceedings of the ACM International Conference on Multimedia, Florence, Italy, October 2010   isbn:978-1-4503-0170-1  [linkACM DL Author-ize service
Castellano, G., Karpouzis, K., Peters, C., and Martin, J.-C. Special Issue on "Real-time affect analysis and interpretation: Closing the affective loop in virtual agents and robots". Journal on Multimodal User Interfaces, Springer, 2010 dod:10.1007/s12193-009-0031-7 [link]


JOURNALS
(12)
Anderson, E.F., Peters, C.E., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R. and Richards, M.  "In at the Deep End: An Activity-Led Six Week Challenge in Creative Computing", Computer Graphics Forum, Wiley-Blackwell, to appear: 2012 doi: 10.1111/j.1467-8659.2012.03066.x  [bibtex] [pdf] [link]
Castellano, G., Mancini, M., Peters, C., and McOwan, P. W. "Expressive copying behavior for socially interacting machines: A perceptual analysis", IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans, 42(3), pp. 776-783, May 2012 doi: 10.1109 / TSMCA.2011.2172415   [bibtex] [pdf] [link]
Ennis, C., Peters, C. and O' Sullivan, C. "Perceptual effects of scene context and viewpoint for virtual pedestrian crowds", ACM Transactions on Applied Perception, 8(2):10, February 2011   doi:10.1145/1870076.1870078   [bibtex] [linkACM DL Author-ize service
Anderson, E.F, McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S. "Developing serious games for cultural heritage: a state-of-the-art review", Virtual Reality, Springer-Verlag Berlin Heidelberg, 14(4):255-275, December 2010 doi:10.1007/s10055-010-0177-3    [bibtex] [link]
Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V., and de Freitas, S. "A level of interaction framework for exploratory learning with characters in virtual environments", Intelligent Computer Graphics, Studies in Computational Intelligence, Springer-Verlag Berlin Heidelberg, 321:123-143, 2010   doi:10.1007/978-3-642-15690-8 7   [bibtex] [link
Peters, C. and Qureshi, A. "A head movement propensity model for animating gaze shifts and blinks of virtual characters". Computers and Graphics, Elsevier, 2010   doi:10.1016/j.cag.2010.09.007   [bibtex] [pdf[link]
Castellano, G., and Peters, C. "Socially perceptive robots: Challenges and concerns", Commentary on the article: Sharkey, N., and Sharkey, A. "The crying shame of robot nannies: an ethical appraisal", Interaction Studies, John Benjamins Publishing Company, 11(2), pp. 201-207, John Benjamins Publishing Company, 2010   doi:10.1075/is.11.2.04cas   [bibtex] [link]
Peters, C., Asteriadis, S. and Karpouzis, K. "Investigating shared attention with a virtual agent using a gaze-based interface", Springer Journal on Multimodal User Interfaces (JMUI), Springer-Verlag Berlin Heidelberg, 2009  doi:10.1007/s12193-009-0029-1   [bibtex] [pdf] [link]
Peters, C. and Ennis, C. "Modelling groups of plausible virtual pedestrians", IEEE Computer Graphics and Applications, Special Issue on Virtual Populace, vol. 29, no. 4, pp. 54 - 63, July/Aug, 2009   doi:10.1109/MCG.2009.69   [bibtex] [pdf] [link] cited by 13
Peters, C. "A perceptually-based theory of mind model for agent interaction initiation", International Journal of Humanoid Robotics (IJHR), Special Issue: Achieving Human-Like Qualities in Interactive Virtual and Physical Humanoids, 3(3), pp. 321-340, World Scientific Publishing, 2006   doi:10.1142/S0219843606000783    [bibtex] [pdf] [link]  cited by 7
Peters, C., and O' Sullivan, C. "Synthetic vision and memory for autonomous virtual humans", Computer Graphics Forum, 21(4), pp. 743-752, 2002   doi:10.1111/1467-8659.00632   [bibtex] [pdf] [linkcited by 35
O' Sullivan, C., Cassell, J., Vilhajlmsson, H., Dingliana, J., Dobbyn, S., McNamee, B., Peters, C., and Giang, T. "Levels of detail for crowds and groups", Computer Graphics Forum, 21(4), pp. 733-741, 2002   doi: 10.1111/1467-8659.00631   [bibtex] [pdf] [link]  cited by 47


CONFERENCES
(25)
Morris, D., Anderson, E.F., and Peters, C. "A Modular Framework for Deformation and Fracture using GPU Shaders", 18th International Conference on Virtual Systems and Multimedia (VSMM2012), to appear: September 2012   [bibtex] [pdf] [link]
Mancini, M., Castellano, G., Peters, C. and McOwan, P.W. "Evaluating the communication of emotion via expressive gesture copying behaviour in an embodied humanoid agent", Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction (ACII), Springer Lecture Notes in Computer Science (LNCS), Springer-Verlag Berlin Heidelberg, Memphis, Tennessee, USA, 2011  [bibtex] [pdf] [link]
Anderson, E.F., Peters, C., Liarokapis, F. and Halloran, J. "In at the deep end: An activity-led introduction to creative computing with interactive computer graphics", Eurographics 2011 - Education Papers, pp. 1-7, Wales, UK, April 2011    [bibtex] [pdf] [link]
Peters, C., Qureshi, A. and Apperly, I.A. "Effects of gaze direction of a virtual agent in an online communication game", European Society of Philosophy and Psychology, Ruhr-Universitat Bochum, Germany, August 2010    [bibtex] [pdf]
Anderson, E.F. and Peters, C. "No more reinventing the virtual wheel: Middleware for use in computer games and interactive computer graphics education", Eurographics 2010 - Education Papers, pp. 33-40, Norrkoping, Sweden, May 2010    [bibtex] [pdf]
Peters, C. "Animating gaze shifts for virtual characters based on head movement propensity", IEEE sponsored International Conference on Games and Virtual Worlds for Serious Applications, Portugal, March 2010    Best Paper Award    [bibtex] [pdf]
Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V., and de Freitas, S. "Levels of interaction: A user-guided experience in large-scale virtual environments", IEEE sponsored International Conference on Games and Virtual Worlds for Serious Applications, Short papers, Portugal, March 2010    [bibtex] [pdf]
Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S. "Serious games in cultural heritage", VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - VAST-STAR, Short Paper and Project Proceedings, pp. 29-48, Faculty of ICT, University of Malta, 2009    [bibtex] [pdf cited by 14 
Anderson, E.F. and Peters, C. "On the provision of a comprehensive computer graphics education in the context of computer games", Eurographics 2009 - Education Papers, pp. 7-14, Eurographics Association, Munich, Germany, March 2009    [bibtex] [pdf]  cited by 3 
Peters, C., Ennis, C., McDonnell R., and O' Sullivan, C. "Crowds in context: Evaluating the perceptual plausibility of pedestrian orientations", In Short Papers Proceedings of Eurographics 2008, Crete, Greece, 2008    [bibtex] [pdfcited by 3 
Peters, C. "Designing an emotional and attentive virtual infant", A. Paiva, R. Prada, R. W. Picard (Eds.), Proceedings of the 2nd International Conference on Affective Computing and Intelligent Interaction (ACII), Lisbon, Portugal, September 12-14, 2007, Springer Lecture Notes in Computer Science (LNCS), Vol. 4738, pp. 386-397, 2007    [bibtex] [pdf][link]
Mancini, M., Castellano, G., Bevacqua, E., and Peters, C. "Copying behaviour of expressive motion", Computer Vision/Computer Graphics Collaboration Techniques, Lecture Notes in Computer Science, V. 4418/2007, pages 180-191, Springer Berlin / Heidelberg, isbn:978-3-540-71456-9, 2007      [bibtex] [pdf][link]
Pelachaud C., Peters, C., and Bevacqua, E. "Model of gaze behaviors in conversation settings", International Society for Gesture Studies Conference 2007: Integrating Gestures, ISGS'07, Chicago, abstract, 18-21 June 2007    [bibtex] [pdf]
Chafai, N.E., Ochs, M., Peters, C., Mancini, M., Bevacqua, E., and Pelachaud, C. "Des agents virtuels sociaux et emotionnels pour l'interaction humain-machine", In Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine, IHM, V. 397, pages 207-214, isbn:978-1-59593-791-9, ACM  New York, USA 2007    [bibtex] ACM DL Author-ize service
Peters, C. "Towards a unified model of social and environment-directed agent gaze behaviour", C. Pelachaud, J-C Martin, E. Andre, G. Chollet, K. Karpouzis and D. Pele (Eds.), Intelligent Virtual Agents, Proceedings of the 7th International Conference, IVA 2007, Paris, France, September 17-19, 2007. Lecture Notes in Computer Science, Vol. 4722, pp. 399-400, Springer 2007    [bibtex] [pdf]
Peters, C., Pelachaud, C., Bevacqua, E, Ochs, M., Chafai, N.E., and Mancini, M. "Social capabilities for autonomous virtual characters", Proceedings of International Digital Games Conference, Games Congress (iDiG), pp. 37-48, Portalegre, Portugal 2006    [bibtex] [pdfcited by 2*
Peters, C. "Evaluating perception of interaction initiation in virtual environments using humanoid agents", Proceedings of the 17th European Conference on Artificial Intelligence (ECAI), Riva del Garda, Italy, 2006    [bibtex] [pdf] cited by 2
Pelachaud, C., Bevacqua, E., Caridakis, G., Karpouzis, K., Mancini, M., Peters, C., and Raouzaiou, A. "Mimicking from perception and interpretation", in Proceedings of 3rd International Conference on Enactive Interfaces, Montpellier, France 20-21 November, 2006  [bibtex] [pdf]
Peters, C. "Direction of attention perception for conversation initiation in virtual environments", in Intelligent Virtual Agents, Lecture Notes in Computer Science, Springer Berlin / Heidelberg, v.3661/2005, isbn:978-3-540-28738-4, pages 215-228, 2005 
[bibtex] [pdf][linkcited by 18*
Peters, C., Pelachaud, C., Bevacqua, E., Mancini, M., and Poggi, I. "A model of attention and interest using gaze behavior", in Intelligent Virtual Agents, Lecture Notes in Computer Science, Springer Berlin / Heidelberg, v.3661/2005, isbn:978-3-540-28738-4, pages 229-240, 2005   [bibtex] [pdf][linkcited by 43*
Peters, C., and O' Sullivan, C. "Attention-driven eye gaze and blinking for virtual humans", SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches and Applications, ACM, San Diego, California, 2003    [bibtex] [linkACM DL Author-ize service   cited by 10*
Peters, C., and O' Sullivan, C. "Bottom-up visual attention for virtual human animation", Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA), Rutgers University, New York, pp. 111-117, 2003    [bibtex] [pdfcited by 54*
Peters, C., Dobbyn, S., MacNamee, B. and O' Sullivan, C. "Smart objects for attentive agents", Proceedings of the International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Republic, 2003    [bibtex] [pdf] cited by 13
Giang, T., Mooney, R., Peters, C., and O' Sullivan, C. "ALOHA: Adaptive level of detail for human animation. Towards a new framework", In Short Papers Proceedings of Eurographics, Interlaken, Switzerland, 2000    [bibtex] [pdf]  cited by 9
Levey, E., Peters, C., and O' Sullivan, C. "New metrics for evaluation of collision detection techniques", Proceedings of The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG), Plzen, Czech Republic, 2000    [bibtex] [pdf]  cited by 6


BOOK CHAPTERS (7)
Peters, C., Castellano, G., Rehm, M., Andre, E., Volpe, G., Camurri, A., Raouzaiou, A., Rapantzikos, K., Karpouzis, K., and Vasalou, A. "Fundamentals of agent perception and attention modelling". In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, pp. 293-319, Cognitive Technologies Series, Springer, January 2011    isbn:978-3-642-15183-5  [bibtex] [pdf] [link]
Douglas-Cowie, E., Cox, C., Martin, J-C., Devillers, L., Cowie, R., Sneddon, I., McRorie, M., Pelachaud, C., Peters, C., Lowry, O., Batliner, A., and Hoenig, F. "The HUMAINE database". In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, pp. 243-284, Cognitive Technologies Series, Springer, January 2011    isbn:978-3-642-15183-5  [bibtex] [link]
Grandjean, D., and Peters, C. "Novelty processing and emotion: conceptual developments, empirical findings and virtual environments". In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, pp. 441-458, Cognitive Technologies Series, Springer, January 2011    isbn:978-3-642-15183-5  [bibtex] [pdf] [link]
Andre, E., Bevacqua, E., Heylen, D., Niewiadomski, R., Poggi, I., Pelachaud, C., Peters, C., and Rehm, M. "Non-verbal persuasion and communication in an affective agent". In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, pp. 585-608, Cognitive Technologies Series, Springer, January 2011    isbn:978-3-642-15183-5  [bibtex] [pdf] [link]
Krenn, B., Pelachaud, C., Pirker, H., and Peters, C. "Embodied conversational characters: representation formats for multimodal communicative behaviours". In P. Petta, C. Pelachaud and R. Cowie (Eds.), Emotion-Oriented Systems: The Humaine Handbook, pp. 389-415, Cognitive Technologies Series, Springer, January 2011    isbn:978-3-642-15183-5  [bibtex] [pdf] [link]
Bevacqua, E., Mancini, M., Peters, C., Ochs, M., Chafai, N.E., and Pelachaud, C. "Abilita socio-emotive per agenti virtuali dedicati all’e-learning", E. Magno-Caldognetto and F. Cavicchio Eds, Aspetti emotivi e relazionali nell'e-learning, Firenze University Press, 2008     isbn:9788884538529  [bibtex] [pdf]
Peters, C., Pelachaud, C., Bevacqua, E., Ochs, M., Chafai, N. E., and Mancini M. "Towards a socially and emotionally attuned humanoid agent", A. Esposito, M. Bratanic, E. Keller and M. Marinaro (Eds.), NATO HSD EAP ASI 982256, NATO Security through Science Series, E: Human and Societal Dynamics Fundamentals of Verbal and Nonverbal Communication and the Biometric Issue Volume 18, pp. 332-342, IOS Press, Amsterdam 2007  [bibtex] [pdf]


WORKSHOPS AND SYMPOSIA
(19)
G. Castellano, M. Mancini, C. Peters, "Emotion Communication via Copying Behaviour: A Case Study with the Greta Embodied Agent", in Proceedings of the AFFINE satellite workshop of the ACM ICMI 2011 Conference, Alicante Spain, Novembre 17, 2011 [bibtex] [pdf] [link]
Peters, C. "An object-based memory for supporting attentive virtual agents", Artificial Intelligence and the Simulation of Behaviour Convention (AISB), Symposium: Remembering Who We Are – Human Memory For Artificial Agents, De Montfort University, Leicester, March 29, 2010.   [bibtex] [pdf]
Peters, C., Castellano, G. and de Freitas, S. "An exploration of user engagement in HCI", Proceedings of the Affect-Aware Virtual Agents and Social Robots (AFFINE) Workshop, International Conference on Multimodal Interfaces and Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI'09), Boston, MA, USA, November 6, 2009. ACM 978-1-60558-692-2-1/09/11
[bibtex] [link] ACM DL Author-ize service   cited by 6*
Peters, C., Dunwell, I., de Freitas, S., Panzoli, D., Graf, B., Tscheligi, M., Burden, D., Duthen, Y. and Bonnell, B. "VIOLA: Concept of a new cognitive framework to enhance the capabilities of interactive service robots using virtual worlds", Beyond Gray Droids workshop: Domestic Robot Design for the 21st Century, Cambridge, UK, September 2009    [bibtex] [pdf]
Anderson, E.F. and Peters, C. "On the provision of a comprehensive computer graphics education in the context of computer games", Computer Graphics Education Workshop, Eurographics, March 2009    [bibtex] [pdf]
Peters, C. and O' Sullivan, C. "MetroPed: A tool for supporting crowds of pedestrian AI's in urban environments", Proceedings of Artificial Intelligence and the Simulation of Behaviour (AISB), Symposium: AI and Games, Edinburgh, Scotland, 2009    [bibtex] [pdf]
Peters, C., Asteriadis, S., Karpouzis, K., and de Sevin, E. "Towards a real-time gaze-based shared attention for a virtual agent", Workshop in Affective Interaction in Natural Environments, AFFINE, Satellite Workshop of the ACM International Conference on Multimodal Interfaces (ICMI), Crete, October 2008    [bibtex] [pdfcited by 6
Ennis, C., Peters, C., and O' Sullivan, C. "Perceptual evaluation of position and orientation context rules for pedestrian formations", APGV'08: Proceedings of the 5th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, Los Angeles, CA, pp. 75-82, August 2008  [bibtex] [linkACM DL Author-ize service   cited by 5
Peters, C., and Grandjean, D. "A visual novelty detection component for virtual agents", In T. J. Paletta, L., editor, Proceedings of the Fifth International Workshop on Attention and Performance in Computational Vision (WAPCV), pp. 289-300, Santorini, Greece, May 2008 [bibtex] [pdf]
Peters, C. "A GPU-Accelerated visual attention for animating virtual characters", Proceedings of the Eurographics Ireland Workshop, Dublin, Ireland, 2007    [bibtex] [pdf]
Peters, C. "Modelling attentionally- and emotionally-sensitive social agents", Proceedings of Artificial Intelligence and the Simulation of Behaviour (AISB), Symposium on Mindful Environments, pp. 357-364, 2007    [bibtex] [link]
Raouzaiou, A., Peters, C., Bevacqua, E., Caridakis, G., Mancini, M., and Pelachaud, C. "Multimodal sensing, interpretation and copying of movements by a virtual agent", Workshop on Perception and Interactive Technologies, PIT 2006, Kloster Irsee, Germany, 2006    [bibtex] [pdfcited by 11*
Peters, C. "Designing synthetic memory systems for supporting autonomous embodied agent behaviour", The 15th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), pp. 14-19, Hatfield, 2006. DOI 10.1109/ROMAN.2006.314388    [bibtex] [pdf] [link] cited by 5*
Peters, C., Pelachaud, C., Bevacqua, E., and Mancini, M. "Engagement capabilities for ECAs", AAMAS 2005 Workshop: Creating bonds with humanoids, 2005    [bibtex] [pdf]
Peters, C. "Towards direction of attention detection for conversation initiation in social agents", Proceedings of Artificial Intelligence and the Simulation of Behaviour (AISB), Symposium on Virtual Social Agents: Social Presence Cues for Virtual Humanoids, Hatfield, England, 2005    [bibtex] [pdf]
Peters, C. "Foundations for an agent theory of mind model for conversation initiation in virtual environments", In: Proceedings of Artificial Intelligence and the Simulation of Behaviour (AISB), Symposium on Virtual Social Agents: Mind-Minding Agents, Hatfield, England, 2005  [bibtex] [pdf]
O' Sullivan, C., Cassell, J., Vilhjlmsson, H., Dobbyn, S., Peters, C., Leeson, W., Giang, T., and Dingliana, J. "Crowd and group simulation with levels of detail for geometry, motion and conversational behaviour", Proceedings of Eurographics Ireland Workshop 2002, Media Lab Europe, pp. 15-20, 2002    [bibtex] [pdf] cited by 13
Peters, C., and O' Sullivan, C. "A memory model for autonomous virtual humans", Proceedings of Eurographics Ireland Workshop 2002, Media Lab Europe, pp. 21-26, 2002    Best Paper Award     [bibtex] [pdf]
Peters, C., and O' Sullivan, C. "Vision-based reaching for autonomous virtual humans", In: Proceedings of Artificial Intelligence and the Simulation of Behaviour (AISB), Symposium: Animating Expressive Characters for Social Interactions, pp. 69-72, 2002    [bibtex] [pdf]  cited by 5


TECHNICAL REPORTS AND INVITED PUBLICATIONS (5)
Shuttleworth, J., Every., P., Anderson, E., Halloran, J., Peters, C., and Liarokapis, F. "Press play: An experiment in creative computing using a novel pedagogic approach", AngloHigher, ISSN 2041-8469, Volume 2, Issue 1, pp.23-24, Jan 2010    [bibtex] [link]
Peters, C. Asteriadis, S. and Rebolledo-Mendez, G. "Modelling user attention for human-agent interaction", Invited Workshop: WIAMIS International Workshop on Image Analysis for Multimedia Interactive Services, 2009    [bibtex] [pdf]
Bevacqua, E., Mancini, M., Peters, C., Pelachaud, C. "Backchannels through gaze as indicators of persuasive success", in Proceedings of the WP8 Emotion in Communication, Trento, Italy, November 17-18, 2005    [bibtex] [pdf]
Giang, T., Mooney, R., Peters, C., and O' Sullivan, C. "Real-time character animation techniques", Technical Report TCD-CS-2000-06, Department of Computer Science, Trinity College Dublin, Ireland, 2000    [bibtex] [pdf]  cited by 10 
Levey, E., Peters, C., and O’Sullivan, C. "New metrics for evaluation of collision detection techniques", Technical Report TCD-CS-1999-55, Deptartment of Computer Science, Trinity College, Dublin, Ireland, 1999    [bibtex] [pdf]  cited by 2


SUPERVISED STUDENT RESEARCH (2)
Pultowicz, J. and Peters, C. "Towards a goal oriented action planning approach for predator-prey simulation", Artificial Intelligence and the Simulation of Behaviour Convention (AISB), Symposium: AI and Games, Poster, March 2010    [bibtex] [link]
Piasecki, P. and Peters, C. "Towards the use of trait inheritance for flocks of navigating agents", Artificial Intelligence and the Simulation of Behaviour Convention (AISB), Symposium: AI and Games, Poster, March 2010    [bibtex] [link]

Last Update: April 2012