I
am a Senior Lecturer in Computer Games Technology at the Faculty of
Engineering
and Computing in Coventry University. I am also a founding
member of
the
Interactive
Worlds Applied Research Group (iWARG) and a research fellow
at
the
Serious Games Institute (SGI).
I
received my Ph.D. degree in 2004, as a member of the Image Synthesis
Group,
from Trinity College Dublin. My thesis was entitled "Bottom-up
visual attention for autonomous virtual human animation'' and was
developed under the
guidance of
Prof. Carol O' Sulllivan.
I have served as a post-doctoral researcher in LINC (Laboratoire
d’Informatique, de genie iNdustriel et de Communication) at the
University of Paris 8, France, and INRIA Paris-Rocquencourt working in
collaboration with
Prof.
Catherine Pelachaud on the EU FP6 NOE
HUMAINE
and FP6 STREP
CALLAS.
I
have also served as a post-doctoral research fellow in the Graphics,
Vision and Visualisation Group in Trinity College Dublin, Ireland,
studying crowd modelling and perception, as part of the Science
Foundation
Ireland funded
METROPOLIS
project focusing on the creation of a populated virtual Dublin city.
My research interests include the investigation of interrelationships
between computational visual attention, affect, memory, theory of mind
and gaze control models for real-time animation, perception of,
and multimodal interaction with humanoid characters,
groups
and crowds.
I am the co-founder,
with
Ginevra Castellano, Kostas
Karpouzis and Jean-Claude Martin, of
the
AFFINE (Affective
Interaction in Natural Environments) events.