Coventry has an established practical approach to the teaching of computing, including Games Technology, through activity-led learning.
In response to feedback from industry that there is a shortage of games programmers, this highly-focused course looks at the underlying technologies that drive modern day games production. We also provide opportunities for you to gain a broader understanding of the games development lifecycle, by allowing you to supplement your knowledge in the complementary areas, including the graphical and artistic side of the games development process, such as games design, 3D modelling and animation. We seek to provide our graduates with the skillset to independently develop games prototypes, creating and populating 3D environments.
You will be taught by staff who bring professional experience and cutting-edge research to their teaching. Some have worked within the industry for companies including Codemasters, others are conducting research recognised internationally, in areas such as computer vision, machine learning, game based learning for virtual games and serious games.
We have strong links with employers, such as Sega, which helps ensure course content remains relevant and up-to-date. These links also enable us to offer industry visits, guest lectures and joint projects with local companies, such as Aardvark Swift, Codemasters and Exient. You also have the opportunity to participate in internationally recognised game development competitions, like the Games Marathon held in Brazil, which our best students can attend and win prizes. This event is judged by the games industry (including Microsoft) and is an opportunity for aspiring developers to get first hand industry input.