Games Technology BSc | 2018/19
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Games Technology BSc 2018/19 entry

Course code:

ECU175

Study options:

3 years full-time
4 years sandwich

Location:

Coventry University

Starting:

September 2018

 

Fees:

2018/19 Fees - TBC* (2017/18 Fees - £14,104)

Find out more

Faculty:

Get in touch

For questions regarding study and admissions please contact us:


+44 (0) 24 7765 2152


Overview

Games Technology BSc could be your ticket into this unprecedented industry. Coders, tech lovers, programmers – we’re looking at you!

The global video games industry is predicted to reach $89 billion by 2018 (DFC Intelligence). ‘The Big Three’ players – Microsoft, Sony and Nintendo – are always on the lookout for the next breakthrough, dependent on specialised software developers with a head full of ideas, technical wizardry and a passion for gaming.

With technology and practices continually evolving in this fast-moving industry, our degree considers the challenges faced by technical practitioners within the games industry, both in the UK and internationally. Accredited by the British Computer Society, course content is dynamic, designed to provide a comprehensive understanding of code design, testing and graphics that reflects all of the latest developments, while equipping you with specialist skills in programming.

At Coventry, you’ll have access to state-of-the-art facilities, including the Games Technology lab with specialised high performance PCs and peripherals including Virtual Reality headsets and motion capture technology as well as graphics tablets. We use the latest industry standard software including Unity Games Engine, 3DS Max and Visual Studio. 

The Coventry Games Technology course will give you a distinct advantage in starting your career, as evidenced by our recent graduates or internship students on placements at Microsoft, Exient and Pixel Toys.

Why Coventry University?

An award-winning university, we are committed to providing our students with the best possible experience. We continue to invest in both our facilities and our innovative approach to education. Our students benefit from industry-relevant teaching, and resources and support designed to help them succeed. These range from our modern library and computing facilities to dedicated careers advice and our impressive Students’ Union activities.

Global ready

An international outlook, with global opportunities

Employability

Career-ready graduates, with the skills to succeed

Teaching Excellence

Taught by lecturers who are experts in their field

Course essentials

A degree which offers you more, at no extra cost

Accreditation and Professional Recognition

This course is accredited and recognised by the following bodies:

British Computer Society

Accredited by the British Computer Society and fully meeting the academic requirements to become a Chartered Information Technology Professional (CITP) and partially meets the educational requirements for Chartered Scientist (CSi).

What our alumni say

It was my dream to work in the games industry and Coventry was one of the few universities offering a course in this area. I came with high expectations that the course would give me the skills and knowledge I needed to pursue my ambition, but it actually gave me more than I ever expected. With the help of enthusiastic lecturers, a bunch of great people on the course and a lot of hard work, I am happy to say that I went straight from University into a job.

As well as the expertise I had from the course itself, I had also taken up the many opportunities that had been offered to me and developed personally. Work placements allowed me to put theory into practice, I was a student representative, which allowed my interpersonal skills to flourish, and I was given great careers support and help to make my CV stand out from the rest."

Justyna Pultowicz, BSc (Hons) Games Technology, graduated with a first in 2010, now Games Developer for Supersolid in London

Course information

The successful completion of this professionally accredited degree will teach you to program and develop the latest games and interactive applications, understand games hardware and programming techniques, as well as developing entertaining games content.

It is designed to produce graduates with a high level of knowledge in computer science, sharing modules across our suite of computing courses, as well as specialist modules at each level in: content creation, concept development, physics and graphics programming; 3D Modelling and animation; games and artificial intelligence (AI); advanced graphics programming; and advanced games programming.

The course recognises ongoing changes in global and national organisational contexts, such as the emergence of new technologies, policy design processes and the impact of ethical debate. We rely on research-led teaching, industry engagement and international perspectives to seek to enable you to analyse these topics in contemporary and relevant settings. For example, many of the staff on the course research and publish in international journals on the subject of games. They bring this cutting-edge expertise and interest into the classroom.

The course covers the essentials of games technology, such as state-of-the-art techniques in computer graphics for real-time rendering of game environments, physics programming for realistic game interaction, artificial intelligence for creating compelling game opponents, and networking essentials for game operability, user-centred design techniques, playability and games concept development as well as the latest developments in the games and creative industries.

87%

of our students are satisfied with the quality of the course

NSS, 2016

Course Specification
Download PDF (1Mb)

Modules

Overview

Your first year lays the foundation for the study of computer science, which is essential to computer games and interactive media programming. This will help allow you to apply for a wide range of jobs once you leave.

Modules

  • Content Design Tools and Techniques

  • Designing for Usability 1

  • Mathematics for Computer Graphics

  • Computer Architecture and Networks

  • Introduction to Computing

  • Introduction to Algorithms

Add+vantage

The focus on preparing students for successful futures sets Coventry apart as a university.

The Add+vantage modules teach a range of work experience and extra-curricular activities that are taken each year, and broaden students knowledge and skills within a work focused environment. There is a very wide range of Add+vantage free-choice subject areas, and they are arranged in themes.

Overview

Modules

  • Real World Project

  • Programming, Algorithms and Data Structures

  • 3D Graphics Programming

  • Concept Development for Games Design

  • Physics for Computer Graphics

  • Data and Information Retrieval

Add+vantage

The focus on preparing students for successful futures sets Coventry apart as a university.

The Add+vantage modules teach a range of work experience and extra-curricular activities that are taken each year, and broaden students knowledge and skills within a work focused environment. There is a very wide range of Add+vantage free-choice subject areas, and they are arranged in themes.

Overview

Modules

  • Optional Placement

  • Study Abroad

Overview

Modules

  • Advanced Games Programming

  • 3D Modelling and Animation

  • Individual Project

  • Games and AI

  • Interactive Pervasive Computing

  • Advanced Graphics Programming

Add+vantage

The focus on preparing students for successful futures sets Coventry apart as a university.

The Add+vantage modules teach a range of work experience and extra-curricular activities that are taken each year, and broaden students knowledge and skills within a work focused environment. There is a very wide range of Add+vantage free-choice subject areas, and they are arranged in themes.

12th

Coventry University has climbed the rankings again to 12th in the UK Guardian University Guide 2018

In more detail...

  • Fully meets the academic requirements for registration as a Chartered IT Professional and provides partial fulfilment for Chartered Scientist.
  • Regular guest lecturers from current practitioners. In the last three years, speakers have included Aardvark Swift, Exient and Radiant Worlds.
  • 100% of our 2013/14 graduates were in employment or further education six months after graduation (DLHE 2013/14).
  • Participate in annual New Wizards Showcase, first launched in 2008 to introduce students to potential employers, often generating offers of interviews, placements and employment.
  • Join over 10 million other gamers, online and in-game, with our popular student gaming society, Steam, which offers over 3,500 games, exclusive deals, automatic game updates and other great perks.
  • Well-equipped Games Technology Laboratory with high end gaming PCs running industry-standard software, including the Adobe Creative Cloud Suite, games engines such as Unity 3D and Unreal, Visual Studio integrated development environment, 3DS Max and Photoshop. The latest gaming peripherals including Virtual Reality headsets (Oculus Rift, HTC Vive and Gear VR) and motion capture technology (Leap Motion, Perception Neuron) as well as graphics tablets and virtual reality (VR) game development, with access to VR headsets, such as the Oculus Rift.

Previous guest lecturers have included Aardvark Swift, Exient and Radiant Worlds.

Our main study themes are:

  • Games and graphics programming: We will cover several programming languages and APIs, including C++ and C#, the latter of which is used in the Unity Games Engine.

  • Content design tools and techniques: Through learning to use 3DS Max and Photoshop you will have opportunity to gain the skills to create complex worlds and characters.

  • Designing for usability: Games are by their very nature engagement – ensuring that those games you design remain fun is critical.

The programme can be studied full-time over three years of study with the option of extending this to four years, by taking a sandwich year in the form of an industrial training placement or study abroad between Year Two and Year Three.

We strongly encourage you to spend a year on industrial training and will provide assistance to help you find an appropriate placement. In the past, students have worked as a games developer for Microsoft Games Studio and Exient, to name but two.

Your personal tutor will review and discuss your progress with you and will be available for advice. We regularly invite guest speakers from industry to bring you up-to-speed with the latest market trends and recent topics have included Virtual & Augmented Reality games as well as the rise of the independent mobile game developer.

You will be given lots of opportunities to work with new technology to help develop new design solutions, in the classroom and on real-life projects, where you will have the chance to work with staff and other students on real-world computer gaming and design problems as you would in commercial, professional or research practice. This means that you can develop professional skills at the same time as you learn the technical content of your degree. In the past, projects have included a rhythm based car racing game in conjunction with Codemasters.

We also run a number of field trips, both at home and abroad, to give you the chance to experience the industry ‘live’. In the past, students have participated in the Games Jam competitions in Brazil and Indonesia, as well as visiting China and, closer to home the EGX Games Expo (in Birmingham).

Teaching methods include:
series of lectures, with associated seminars, workshops and project based practical classes.

Meet our staff

Dr. Craig Stewart

Dr Stewart has worked in the area of HCI, IT and multimedia research and education for over 20 years. He has a great deal of experience in many fields from working in various departments, disciplines and positions.

Read full profile

The learning outcomes of modules, assignments and projects will be clearly stated. Your work will be marked according to how well you achieve these learning outcomes and your final feedback will refer to each outcome, as well as providing an overall percentage grade. You need to achieve an average of 40% or above to pass each module; marks of 70% or above are classified as ‘First Class’.
Assessment methods vary with a bias towards coursework assessment, including in-class tests and portfolios.

An estimated percentage breakdown of your final grade assessment is as follows:

  • Coursework, essays, project and group work: 70%
  • Practical exams eg. presentations, tests: 15%
  • Formal examinations: 15%

In order to achieve the award of Bachelor of Science (Honours), a student must satisfy the University requirements of 360 credits. A student who does not wish to progress to a subsequent year of study may apply for an intermediate award of Diploma of Higher Education if they pass a minimum of 240 credits. A Certificate of Higher Education may be awarded to a student with minimum of 120 credits."

15% assessed by formal examinations

On successful completion, you should be able to:

  • Demonstrate knowledge and understanding of the underlying technology, design methods and programming languages required to practice as an IT professional.
  • Appreciate the cultural, commercial, ethical and professional issues connected with the IT industry and professional practice within it.
  • Demonstrate awareness of emergent technologies and techniques in the wider computing domain, such as VR implementation techniques, pervasive computing, designing software to be engaging and usable as well as cutting edge graphics programming.
  • Apply appropriate problem-solving techniques and design protocols to computing requirements or issues. 
  • Research the concept, design and development of a product in the computing domain, providing relevant and useful conclusions in the evaluation of the implementation.

90%

of our graduates are in work or further study six months after the course

DHLE 2014/15

In a typical teaching week, you will have up to 16 ‘contact’ hours of teaching. This generally breaks down as:

  • Personal tutorial/small group teaching: 5 hours of tutorials and, later, individual project supervision, each week.
  • Medium group teaching: 5 hours of practical laboratory classes each week.
  • Large group teaching: 6 hours of lectures each week.

In addition, you will be expected to undertake a further 24 hours of self-directed study each week eg. guided study using handouts, online activities etc.

Games Technology attracts a significant number of international students each year and computer game development is an international business. Most of the technical subjects you learn are applicable worldwide and, where they exist, significant regional or country-specific differences are highlighted. For example, the emphasis for different colours in different cultures, such as white being associated with death in Japan.

If you have a desire to travel it is possible to study abroad for a year at universities around the world, for example, in Brazil. The opportunity for a sandwich placement means we will also support you in finding an internship anywhere in the world and in seeking financing for that experience. Our collaboration with Online International Learning (OIL) projects means you also have the opportunity to work collaboratively on projects with students in universities in Brazil and Indonesia.

Many of our field trips and industry visits we offer also take place abroad. In the past, for example, students have visited Indonesia where students participated in an international games jam, visited local game companies and an exciting cultural program.

Global ready

Did you know we help more students travel internationally than any other UK university according to data from the experts in higher education data and analysis, HESA?

In 2015/16, we were able to provide a total of 2101 experiences abroad that lasted at least five days, 76% of which were our own organised trips for undergraduates and 23% from postgraduate travel.

Much of this travel is made possible through our Global Leaders Programme, which enables students to prepare for the challenges of the global employment market, as well as strengthening and developing their broader personal and professional skills.

Explore our international experiences

1st for

international experiences

Sending more students overseas than any other UK uni (HESA)


2,101

Student experiences

The number of student trips abroad for at least 5 days in 2015/16



16,000

and counting

The number of students we’ve helped travel internationally so far


21

global programmes

As well as trips, we offer other opportunities like language courses

What our alumni say

It was my dream to work in the games industry and Coventry was one of the few universities offering a course in this area. I came with high expectations that the course would give me the skills and knowledge I needed to pursue my ambition, but it actually gave me more than I ever expected. With the help of enthusiastic lecturers, a bunch of great people on the course and a lot of hard work, I am happy to say that I went straight from University into a job.

As well as the expertise I had from the course itself, I had also taken up the many opportunities that had been offered to me and developed personally. Work placements allowed me to put theory into practice, I was a student representative, which allowed my interpersonal skills to flourish, and I was given great careers support and help to make my CV stand out from the rest."

Justyna Pultowicz, BSc (Hons) Games Technology, graduated with a first in 2010, now Games Developer for Supersolid in London

Entry Requirements

University Course Code: ECU175
A Level BTEC IB Diploma GCSE requirement
BBB-BBC One from Maths, Physics, Chemistry, Design Technology or Computing. Excludes General Studies. DDM-DMM in IT or a technical subject 29 points to include either Mathematics, Physics, Chemistry, Design Technology or IT at Higher level 5 GCSEs at grade A*-C including English, Mathematics, or specified equivalents.

A-Levels

A-Level applicants are required to have three
 A2 Levels. Coventry University may include AS grades within an offer for certain courses, but we are not able to accept two AS Levels in place of one A2 Level. In some courses it may be necessary for entrants to have passed specific A2 Levels in nominated subjects. Please see the course pages for more information.

Access Diplomas

The Access Diploma to include 30 Level 3 credits in Maths, Physics, Computer Science or Statistics. Plus GCSE English Language and Mathematics at grade A*-C, or specified equivalents.

Coventry University welcomes applicants who have completed, or who are studying, the Access to HE Diploma developed by the Quality Assurance Agency for Higher Education (QAA). Successful completion of the course will require you to gain 60 credits with at least 45 to be achieved at Level 3 (with the remainder at Level 2). In some cases we will require you to have gained Merit or Distinction grades in a number of units or in nominated subjects. For more information on the entry requirements for your chosen course please see the relevant course pages.

BTEC Level 3 Diplomas

The University will accept the BTEC Level 3 Extended Diploma for entry to most courses. In some cases we will require applicants to have studied either certain named modules or a specific named Diploma. The appropriate course page will have full information on the entry requirements. The University also accepts the BTEC Level 3 Subsidiary Diploma and BTEC Level 3 Diploma for entry to degree programmes, provided that they are studied in combination with other qualifications that provide a total volume of study that is equivalent to three A2 Levels. For example, you could be studying a BTEC Level 3 Diploma plus an A2 Level, or a BTEC Level 3 Subsidiary Diploma plus two A2 Levels. Where a specific A2 or BTEC subject is required for entry then you must be offering this as part of your combination of qualifications.

Please visit our page on European entry requirements for more information about specific country information.

English as a Foreign Language: an IELTS of 6.0 overall. Pre-sessional English is available if required.

Our International Student Hub offers information on entry requirements for your country, as well as contact details for agents and representatives should you need more advice.

More detail

Select your region to find detailed information about entry requirements:

English as a Foreign Language: an IELTS of 6.0 overall. Pre-sessional English is available if required.

Our International Student Hub offers information on entry requirements for your country, as well as contact details for agents and representatives should you need more advice.

More detail

Unconditional offers

We want to recruit the best students to Coventry and having assessed applicants' past, current and predicted performance and commitment to the course we feel that it is appropriate to reward consistently high-achieving students with an unconditional offer from a top university. It is a commitment from us with regard to an applicants’ potential as an excellent undergraduate and we hope that this will encourage such applicants to join the Coventry community.

Personal statements and references will also be taken into account and, for some degree courses, an interview will form part of the assessment. The criteria for unconditional offers will vary across the University as entry requirements for specific courses differ and not all degree courses will be taking part in the Scheme. The unconditional offer will be confirmed once a selected applicant has made Coventry their firm choice.

Coventry University has assessed that you are capable of achieving excellent grades and we have demonstrated this belief by making you an unconditional offer. This is our commitment to you so then we ask that you reciprocate this commitment by selecting us as your ‘firm’ choice and activating your unconditional offer.

We will consider other qualifications for a pre-result unconditional offer providing that you have an appropriate proven performance at GCSE (or equivalent) level and predicted grades in line with grades that we expect to see at A-level. Other qualifications that we may consider for a pre-result unconditional offer include: the International Baccalaureate Diploma, BTEC Level 3 qualifications, Cambridge Pre-U and combinations of qualifications (e.g. BTECS plus A-levels).

An unconditional offer is what it says it is. So if you don’t meet your predictions then your place at Coventry is still guaranteed. However we would hope and expect that you continue to work hard to make the most of your potential and be best prepared to study at university level.

We can’t but our experience over the years has shown us that students like you with a track record of high grades and excellent predictions are very likely to achieve those grades. Our assessment takes into account all elements of your application to allow us to take a holistic view of your potential. There is still the opportunity to gain one of the Coventry University Scholarships if you achieve the required grades so there is a financial incentive to aim high. Unconditional offers are only made to individuals who have demonstrated their commitment so we believe their focus and determination is unlikely to waver in the final stages of their qualifications.

No, the unconditional offer is only available to those who will take up their place in 2017.

What our alumni say

It was my dream to work in the games industry and Coventry was one of the few universities offering a course in this area. I came with high expectations that the course would give me the skills and knowledge I needed to pursue my ambition, but it actually gave me more than I ever expected. With the help of enthusiastic lecturers, a bunch of great people on the course and a lot of hard work, I am happy to say that I went straight from University into a job.

As well as the expertise I had from the course itself, I had also taken up the many opportunities that had been offered to me and developed personally. Work placements allowed me to put theory into practice, I was a student representative, which allowed my interpersonal skills to flourish, and I was given great careers support and help to make my CV stand out from the rest."

Justyna Pultowicz, BSc (Hons) Games Technology, graduated with a first in 2010, now Games Developer for Supersolid in London

Tuition Fees

We pride ourselves on offering competitive tuition fees which we review on an annual basis and offer a wide range of scholarships to support students with their studies. Course fees are calculated on the basis of what it costs to teach each course and we aim for total financial transparency.

For more information, please visit our Finance pages.

Starts

Fee


September 2018

£9250 (per year)


Scholarships

If you're a truly outstanding undergraduate candidate we may be able to offer you a Coventry University Scholarship.

Coventry University Scholarships are awarded to recognise truly exceptional sports achievement and academic excellence.

Starts

Fee


September 2018

£9250 (per year)


Scholarships

For the September 2017 and January 2018 intakes, we're investing £1 million into scholarships for high achieving and enterprising students.

Our scholarships are worth up to £10,000 and every student that applies will be considered. Fulfil your potential this academic year with Coventry University!

Starts

Fee


September 2018

2018/19 Fees - TBC* (2017/18 Fees - £14,104) (per year)


Course essentials at no extra cost

We're committed to communicating study costs clearly to make sure you're not faced with having to make any unexpected payments.

This is why our ‘Flying Start’ package provides you with a few course essentials. Your full-time fee for an undergraduate degree will cover the following:

UK field trips

Any mandatory site visits and trips within the United Kingdom.

Key material

This can include core textbooks, software and equipment.

Laser prints

1,000 A4 sides of black and white laser printing credits per year.

Optional year

Pay no tuition fees for optional work placements or study abroad trips.


The following are additional costs not included in the fees:

  • Any optional overseas field trips or visits: £400+ per trip
  • Optional personal computer and software: £500+
  • Media consumable items: £30+ per year.

What our alumni say

It was my dream to work in the games industry and Coventry was one of the few universities offering a course in this area. I came with high expectations that the course would give me the skills and knowledge I needed to pursue my ambition, but it actually gave me more than I ever expected. With the help of enthusiastic lecturers, a bunch of great people on the course and a lot of hard work, I am happy to say that I went straight from University into a job.

As well as the expertise I had from the course itself, I had also taken up the many opportunities that had been offered to me and developed personally. Work placements allowed me to put theory into practice, I was a student representative, which allowed my interpersonal skills to flourish, and I was given great careers support and help to make my CV stand out from the rest."

Justyna Pultowicz, BSc (Hons) Games Technology, graduated with a first in 2010, now Games Developer for Supersolid in London

Career prospects

The course aims to develop key competencies in technical games production, critical analysis, application of theories and concepts to real-world scenarios, localisation and digital literacy.

This, coupled with the breadth of the subject domain, means that upon successfully completing this course you will be well positioned for a range of employment opportunities in the games industry or in the wider software industries, including software development, database/systems administration, mobile application development, web development and user-centred design to name a few.

We have an outstanding track record for graduate employability – with 91% of our students are in employment or further education six months after graduation (DLHE 2014/15). Our award-winning Faculty careers service, EC Futures, which won the ‘Best Placement Service in the UK’ award at the National Undergraduate Employability Awards in 2015 and 2016, will help you in finding work experience while you study and employment on graduation. You will also have the opportunity to engage with the New Wizards showcase, where industry visitors will come and view student projects – often leading to interviews and employment.

Coventry University is committed to preparing you for your future career and giving you a competitive edge in the graduate job market. The University’s Careers and Employability team provide a wide range of support services to help you plan and prepare for your career.

90%

of our graduates are in work or further study six months after the course

DLHE 2014/15

Where our graduates work

Recent graduates have gone on to careers as game developers, for companies like MS Studio and Exient. Some have used their qualifications to progress into teaching careers, as well as postgraduate study to obtain MSc, MPhil and PhD qualifications.

£25K

Our graduates earn an average salary of £25,000 six months after the course (DHLE 2014/15)

What our alumni say

It was my dream to work in the games industry and Coventry was one of the few universities offering a course in this area. I came with high expectations that the course would give me the skills and knowledge I needed to pursue my ambition, but it actually gave me more than I ever expected. With the help of enthusiastic lecturers, a bunch of great people on the course and a lot of hard work, I am happy to say that I went straight from University into a job.

As well as the expertise I had from the course itself, I had also taken up the many opportunities that had been offered to me and developed personally. Work placements allowed me to put theory into practice, I was a student representative, which allowed my interpersonal skills to flourish, and I was given great careers support and help to make my CV stand out from the rest."

Justyna Pultowicz, BSc (Hons) Games Technology, graduated with a first in 2010, now Games Developer for Supersolid in London
Disclaimer

By accepting your offer of a place with us, a Student Contract (“the Contract”) will be formed between you and the University. The Contract will detail all of your rights and also the obligations you will be bound by during your time as a student and will also contain all of the obligations that the University owes to you.  We would encourage you to read the Student Contract before you accept any offer of a place at the University. A copy of the Contract can be found here.

The tuition fees stated on the course webpage, prospectus and your offer letter will apply for the duration of your course, subject only to changes to the law or government requirement.

*Due to a delay in the UK Government's announcement of the Retail Price Index, the University is unable to set its fees for entrants in 2018 at this stage. Please note that we set fees for individual courses, and fees from previous years are no indication of fees for future years.